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Zagh Earthcrusher Cathradu

Zagh is a druid of the Verdant Sigil.  She operates close to Ventania and Ollaro and her familiar is a white ferret named Kayli.

Physical Description

General Physical Condition

Name: Zagh Earthcrusher Cathradu Race: Goliath Class & Level: Druid 8 (Circle of the Grassland) Background: Sailor Alignment: Chaotic Good Experience: 35,360 xp     ABILITY SCORES & ABILITIES (* includes +3 proficiency bonus; ** includes expertise, if any)   Strength 12 +1 ... Strength Ability Checks +1 ... Strength Saving Throws +4 ... Athletics Skill * 360 lbs. ... Maximum Carrying Capacity 720 lbs. ... Max. Push or Drag (Speed -5 ft.) 720 lbs. ... Maximum Lift   Dexterity 13 +1 ... Dexterity Ability Checks +1 ... Dexterity Saving Throws +1 ... Acrobatics Skill +1 ... Sleight of Hand Skill +1 ... Stealth Skill     Constitution 16 +3 ... Constitution Ability Checks +3 ... Constitution Saving Throws   Intelligence 8 -1 ... Intelligence Ability Checks +2 ... Intelligence Saving Throws * -1 ... Arcana Skill -1 ... History Skill -1 ... Investigation Skill +2 ... Nature Skill * -1 ... Religion Skill   Wisdom 19 +4 ... Wisdom Ability Checks +7 ... Wisdom Saving Throws * +4 ... Animal Handling Skill +4 ... Insight Skill +4 ... Medicine Skill +7 ... Perception Skill * +7 ... Survival Skill *   Charisma 12 +1 ... Charisma Ability Checks +1 ... Charisma Saving Throws +1 ... Deception Skill +1 ... Intimidation Skill +1 ... Performance Skill +1 ... Persuasion Skill   COMBAT [PHB p. 189]   17 ... Passive Perception +1 ... Initiative Modifier   Armor Class 14 ... Armor worn: leather armor, wooden shield   30 ft. Speed ... Base distance per move   67 hit points ... 8d8 Hit Dice     Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+1 slashing damage.     Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)     Sling. Ranged Weapon Attack: +4 to hit. Hit: 1d4+1 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)     Poison Spray Cantrip. Ranged Spell Attack: Target a creature within 10 ft. that you can see, it must succeed on a DC 15 Constitution saving throw or take 2d12 poison damage. (No damage if made save.)     FEATURES, TRAITS, SPECIAL ABILITIES   Sailor Background [PHB p. 139]   • Feature: Ship's Passage.   • Traits: Comes from family of sailors. Suffers ophidiophobia, fear of snakes.   • Ideal: My captain, right or wrong.   • Bond: Has a lover in every port.   • Flaw: Says anything to avoid work.     Proficiencies & Languages • Proficiency Bonus: +3 • Armor: light armor, medium armor, shields (nonmetal only) • Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear • Tools: navigator's tools, vehicles (watercraft) • Saving Throws: Intelligence, Wisdom • Skills: Athletics, Nature, Perception, Survival • Languages: Common, Giant     Goliath Traits [VGtM p. 108]   • Age: 27 years old   • Medium Size (6' 10", 240 lbs.)   • Stone's Endurance (reaction to reduce damage 1d12+3 once per short rest)   • Powerful Build (carry, push, drag, lift as if large size)   • Mountain Born (used to high altitudes and cold climates)     Druid Class Features [PHB p. 65]   • Ritual Casting   • Wild Shape (max. CR 1, twice betw. short or long rests)   • Natural Recovery (regain spell slots in short rest)   • Land's Stride (move through plants, adv. on saves)   Poison Spray Cantrip. Ranged Spell Attack: Target a creature within 10 ft. that you can see, it must succeed on a DC 15 Constitution saving throw or take 2d12 poison damage. (No damage if made save.)     Spellcasting [PHB p. 201]   Spell Attack Modifier +7 Spell Save DC 15 Cantrips Known: Guidance, Mending, Poison Spray     Prepared Spells 1st Level (4 slots): Faerie Fire, Charm Person, Cure Wounds, Detect Magic   2nd Level (3 slots): Invisibility*, Pass Without Trace*, Barkskin, Hold Person, Lesser Restoration   3rd Level (3 slots): Daylight*, Haste*, Dispel Magic, Call Lightning, Conjure Animals   4th Level (2 slots): Divination*, Freedom Of Movement*, Dominate Beast, Grasping Vine     EQUIPMENT & TREASURE     Carried Gear (PHB, p. 143): leather armor (AC 11), shield (AC +2), scimitar, dagger, sling and 20 stones, belt pouch, set of common clothes, rope (silk, 50 feet), belaying pin (club), a non-magical lucky charm. (This load is about 42 lbs.; add 1 lb. per 50 coins carried.)     Coins & Gems: 730 gold pieces (gp 5 silver pieces (sp 37 copper pieces (cp 4 gems (worth 50 gp each)
Current Location
Species
Children
Gender
Female
Eyes
Pale yellow
Hair
Long Black Hair
Skin Tone/Pigmentation
Greyish Skin
Height
7'10"
Weight
340

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