Xune Jhalavar
A dangerous Dark Elf who commands the Ebon Fin Corsairs, a pirate organization made of dark elves and Duergar. Xune is part of a exploratory force scouting the surface world and preparing for invasion. He is working with Vaconto and the Diligent Corbomites to foment ware with Lamborginus and Penthos. The idea is to weaken the surface world and prepare it for an invasion by the Drow, Deurgar and Deep Gnomes. The three races have banded together for the first time in history and plan to destroy the forest realms and the Elves.
Physical Description
General Physical Condition
& Level: Fighter 10 (Champion)
Background: Pirate
Alignment: Chaotic Evil
Experience: 69,120 xp
ABILITY SCORES & ABILITIES
(* includes +4 proficiency bonus; ** includes expertise, if any)
Strength 14
+2 ... Strength Ability Checks
+6 ... Strength Saving Throws *
+6 ... Athletics Skill *
210 lbs. ... Maximum Carrying Capacity
420 lbs. ... Max. Push or Drag (Speed -5 ft.)
420 lbs. ... Maximum Lift
Dexterity 20
+5 ... Dexterity Ability Checks
+5 ... Dexterity Saving Throws
+7 ... Acrobatics Skill
+7 ... Sleight of Hand Skill
+7 ... Stealth Skill (Disadv.)
Constitution 16
+3 ... Constitution Ability Checks
+7 ... Constitution Saving Throws *
Intelligence 10
+0 ... Intelligence Ability Checks
+0 ... Intelligence Saving Throws
+0 ... Arcana Skill
+0 ... History Skill
+0 ... Investigation Skill
+0 ... Nature Skill
+0 ... Religion Skill
Wisdom 12
+1 ... Wisdom Ability Checks
+1 ... Wisdom Saving Throws
+5 ... Animal Handling Skill *
+1 ... Insight Skill
+1 ... Medicine Skill
+5 ... Perception Skill *
+5 ... Survival Skill *
Charisma 9
-1 ... Charisma Ability Checks
-1 ... Charisma Saving Throws
-1 ... Deception Skill
-1 ... Intimidation Skill
-1 ... Performance Skill
-1 ... Persuasion Skill
COMBAT [PHB p. 189]
15 ... Passive Perception
+5 ... Initiative Modifier
Armor Class 19 ... Armor worn: chain mail, shield
30 ft. Speed ... Base distance per move
94 hit points ... 10d10 Hit Dice
Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d8+5 piercing damage.
Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 slashing damage.
Hand Crossbow Ranged Weapon Attack: +9 to hit. Hit: 1d6+5 piercing damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft. Reloading limits to only one attack per round regardless of extra attacks.)
Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits.
Fighting Style: Defense. In armor, gain +1 to AC.
FEATURES, TRAITS, SPECIAL ABILITIES
Pirate Background [PHB p. 139]
• Feature: Bad Reputation.
• Traits: Family conducts trade with mind flayers. Wildly misinformed about life above ground.
• Ideal: Chaos is the law of nature; order is the rambling of ignorance.
• Bond: Vowed to avenge slain mentor.
• Flaw: Lets others take the fall.
Proficiencies & Languages
• Proficiency Bonus: +4
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons, hand crossbow, rapier, shortsword
• Tools: navigator's tools, vehicles (water)
• Saving Throws: Strength, Constitution
• Skills: Animal Handling, Athletics, Perception, Survival
• Languages: Common, Elvish
Dark Elf Traits [PHB p. 23]
• Age: 276 years old
• Medium Size (5' 2", 129 lbs.)
• Superior Darkvision (120 feet)
• Sunlight Sensitivity (attack, Perception disadvantage)
• Drow Weapon Training (var. weapons)
• Drow Magic (Charisma-based; Dancing Lights cantrip; Faerie Fire and Darkness spells each once betw. long rests)
• Fey Ancestry (vs. charm, no sleep)
• Keen Senses (Perception)
• Trance (4 hrs. as 8 hrs. sleep)
Fighter Class Features [PHB p. 70]
• Fighting Style (Two-Weapon Fighting)
• Second Wind (regain 1d10+10 h.p.)
• Action Surge (extra action in turn once betw. short rests)
• Improved Critical (crit on 19 or 20)
• Extra Attack (2/attack)
• Remarkable Athlete (boost jumping and non-prof. Str, Dex, Con skills)
• Indomitable (reroll save 1 time betw. long rests)
• Second Fighting Style (Defense)
EQUIPMENT & TREASURE
Carried Gear (PHB, p. 143): chain mail armor (AC 16), shield (AC +2), rapier, hand crossbow and 20 bolts, longbow and 20 arrows, belt pouch, set of common clothes, rope (silk, 50 feet), belaying pin (club), a non-magical lucky charm. (This load is about 137 lbs.; add 1 lb. per 50 coins carried.)
Magic Items (DMG p. 135)
• cloak of displacement
• folding boat
• potion of frost giant strength
• potion of longevity
• potion of superior healing (8d4+8 hp)
• 4 potions of healing (2d4+2 hp)
(a) Item attuned to character.
Coins & Gems: 763 gold pieces (gp 18 silver pieces (sp 71 copper pieces (cp 4 gems (worth 100 gp each)
Current Location
Species
Year of Birth
2815
183 Years old
Children
Gender
Male
Eyes
Dark blue and purple
Hair
White Mohawk
Skin Tone/Pigmentation
Grey
Height
5’10”
Weight
140
Owned Vehicles
Aligned Organization
Other Affiliations
Comments