Willow Bessinger Character in Tanaheim | World Anvil
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Willow Bessinger

Bartender at the Owlbear's Egg in Tellenor.     Race: Lightfoot Halfling Class & Level: Bard 1 Background: Guild Artisan Alignment: Lawful Good Experience: 0 xp     ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any)   Strength 8 -1 ... Strength Ability Checks -1 ... Strength Saving Throws -1 ... Athletics Skill 120 lbs. ... Maximum Carrying Capacity 240 lbs. ... Max. Push or Drag (Speed -5 ft.) 240 lbs. ... Maximum Lift   Dexterity 16 +3 ... Dexterity Ability Checks +5 ... Dexterity Saving Throws * +3 ... Acrobatics Skill +3 ... Sleight of Hand Skill +5 ... Stealth Skill *     Constitution 13 +1 ... Constitution Ability Checks +1 ... Constitution Saving Throws   Intelligence 12 +1 ... Intelligence Ability Checks +1 ... Intelligence Saving Throws +3 ... Arcana Skill * +1 ... History Skill +1 ... Investigation Skill +1 ... Nature Skill +1 ... Religion Skill   Wisdom 10 +0 ... Wisdom Ability Checks +0 ... Wisdom Saving Throws +0 ... Animal Handling Skill +2 ... Insight Skill * +0 ... Medicine Skill +0 ... Perception Skill +0 ... Survival Skill   Charisma 16 +3 ... Charisma Ability Checks +5 ... Charisma Saving Throws * +5 ... Deception Skill * +3 ... Intimidation Skill +3 ... Performance Skill +5 ... Persuasion Skill *   COMBAT [PHB p. 189]   10 ... Passive Perception +3 ... Initiative Modifier   Armor Class 14 ... Armor worn: Leather armor   25 ft. Speed ... Base distance per move   9 hit points ... 1d8 Hit Dice     Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage.     Dagger (offhand, two-weapon fighting as bonus action). Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)     Vicious Mockery Cantrip. Ranged Spell Attack: Target within 60 feet that can hear you must make a DC 13 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on next attack made before the end of its next turn. (No damage if made save.)     FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor • Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword • Tools: one type of artisan's tools, flute, lute, lyre (musical instruments) • Saving Throws: Dexterity, Charisma • Skills: Arcana, Deception, Insight, Persuasion, Stealth • Languages: Common, Halfling, Sylvan     Lightfoot Halfling Traits [PHB p. 26]   • Age: 44 years old   • Small Size (2' 11", 39 lbs.)   • Brave (adv. fear saves)   • Halfling Nimbleness (through occupied spaces)   • Lucky (reroll 1s on d20s)   • Naturally Stealthy (hide behind others)     Bard Class Features [PHB p. 41]   • Ritual Casting   • Bardic Inspiration (d6) (3 uses per day)     Spellcasting [PHB p. 201]   Spell Attack Modifier +5 Spell Save DC 13 Cantrips Known: Blade Ward, Vicious Mockery     Prepared Spells 1st Level (2 slots): Detect Magic, Cure Wounds, Charm Person, Faerie Fire     Guild Artisan Features [PHB p. 132]   • Guild Membership     EQUIPMENT & TREASURE     Carried Gear: leather armor (AC 11), shortsword, dagger, entertainer's pack (includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit), jeweler's tools (small pliers, grinder, polishing stubstances, etc.), belt pouch, set of common clothes, set of traveler's clothes, a letter of introduction from your guild     Coins & Gems: 12 gold pieces (gp 42 silver pieces (sp 79 copper pieces (cp 3 gems (worth 10 gp each)
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