Vernabogge
Victor Rasmussen Allesandre (a.k.a. Tatachna ( the thin man in the barbarian tongue))
Vernabogge
STR
27 +8
DEX
14 +2
CON
26 +8
INT
14 +2
WIS
12 +1
CHA
10 +0
Immortal.
There is no known method of killing the Vernabogge. The only way to temporarily stop his rage is through rendering him unconscious, which causes him to revert to his Victor Form. As such, he automatically passes all of his death saving throws in either form and cannot be killed by taking massive damage.
Actions
Multiattack. 5X
Vernabogge makes five smash attacks. He can replace any two of the smash attacks with one car attack.
Smash.
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked prone.
Uppercut
Melee or Ranged Weapon Attack: +15 to hit, reach 15 ft. or range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
If the target is a creature, it must succeed on a DC 21 Strength saving throw or be moved 15 feet in the opposite direction from Vernabogge.
Ragdoll (Recharge 5-6).
Vernabogge attempts to grab one Medium creature within 10 feet of him. Vernabogge makes a Strength check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check.
On a successful check, Vernabogge grabs the creature and slams it repeatedly on the ground around him. The target takes 56 (9d10 + 7) bludgeoning damage and must succeed on a DC 23 Constitution saving throw or become stunned.
In addition, each creature within 10 feet of Vernabogge must make a DC 23 Dexterity saving throw. On a failed saving throw, a target takes 23 (3d10 + 7) damage and is pushed 10 feet away from the Vernabogge and knocked prone.
On a successful saving throw, the target takes half as much damage and isn’t pushed or knocked prone.
Bonus Actions
Aggressive.
As a bonus action, Vernabogge can move up to his speed toward a hostile creature that he can see.
Brute.
A melee weapon deals one extra die of its damage when He hits with it (included in the attack).
Reckless.
At the start of Vernabogge’s turn, He can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of Vernabogge’s next turn.
Regeneration.
Vernabogge regains 30 hit points at the start of his turn.
Siege Monster.
Vernabogge deals double damage to objects and structures.
Standing Leap.
Vernabogge's long jump is up to 150 feet and his high jump is up to 75 feet, with or without a running start.
Legendary Actions
Vernabogge can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Vernabogge regains spent legendary actions at the start of his turn.
Move. Vernabogge moves up to his full movement speed.
Smash. Vernabogge makes a smash attack.
Physical Description
General Physical Condition
When the tribes he was living with suffered bad crop yields and attacks by several evil creatures they blamed the tiefling man living amongst them for drawing bad omens. He was beaten severely and cast out, only given a knife and some rations to make his way west.
Eventually he wandered the western roads of the Eigerlands and found himself near the Thoris Megalith. A voice reached out to him promising him strength and power...
Mental characteristics
Personal history

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