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Velor Suede

A high level rogue working for the Diligent Corbomites

Physical Description

General Physical Condition

Race: High Elf Class & Level: Rogue 7 (Assassin) Background: Criminal Alignment: Lawful Evil Experience: 25,070 xp   ABILITY SCORES & ABILITIES (* includes +3 proficiency bonus; ** includes expertise, if any)   Strength 10 +0 ... Strength Ability Checks +0 ... Strength Saving Throws +3 ... Athletics Skill * 150 lbs. ... Maximum Carrying Capacity 300 lbs. ... Max. Push or Drag (Speed -5 ft.) 300 lbs. ... Maximum Lift   Dexterity 19 +4 ... Dexterity Ability Checks +7 ... Dexterity Saving Throws * +7 ... Acrobatics Skill * +10 ... Sleight of Hand Skill ** +10 ... Stealth Skill **   Constitution 13 +1 ... Constitution Ability Checks +1 ... Constitution Saving Throws   Intelligence 13 +1 ... Intelligence Ability Checks +4 ... Intelligence Saving Throws * +1 ... Arcana Skill +1 ... History Skill +4 ... Investigation Skill * +1 ... Nature Skill +1 ... Religion Skill   Wisdom 8 -1 ... Wisdom Ability Checks -1 ... Wisdom Saving Throws -1 ... Animal Handling Skill -1 ... Insight Skill -1 ... Medicine Skill +2 ... Perception Skill * -1 ... Survival Skill   Charisma 14 +2 ... Charisma Ability Checks +2 ... Charisma Saving Throws +5 ... Deception Skill * +2 ... Intimidation Skill +2 ... Performance Skill +2 ... Persuasion Skill   COMBAT [PHB p. 189]   12 ... Passive Perception +4 ... Initiative Modifier   Armor Class 15 ... Armor worn: Leather armor   30 ft. Speed ... Base distance per move   45 hit points ... 7d8 Hit Dice   Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d8+4 piercing damage.   Shortbow. Ranged Weapon Attack: +7 to hit. Hit: 1d6+4 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)   Sneak Attack: Once per turn, deal extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack.   Fire Bolt Cantrip. Ranged Spell Attack: +4 to hit, targets one creature or object within 120 ft. range. Hit: 2d10 fire damage and unattended flammable objects catch on fire.   FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +3 • Armor: light armor • Weapons: simple weapons, hand crossbow, longbow, longsword, rapier, shortbow, shortsword • Tools: gambling dice, thieves tools, disguise kit, poisoners kit • Saving Throws: Dexterity, Intelligence • Skills: Acrobatics, Athletics, Deception, Investigation, Perception, Sleight of Hand, Stealth • Languages: Common, Thieves' Cant, Elvish   High Elf Traits [PHB p. 23] • Age: 218 years old • Medium Size (5' 1", 132 lbs.) • Darkvision (60 feet) • Fey Ancestry (vs. charm, no sleep) • Elf Weapon Training (swords, bows) • Keen Senses (Perception) • Trance (4 hrs. as 8 hrs. sleep) • Cantrip (Fire Bolt)   Rogue Class Features [PHB p. 94] • Expertise (prof. noted with **) • Sneak Attack (+4d6) • Thieves' Cant (slang speak in code) • Cunning Action (Dash, Disengage or Hide) • Assassinate (adv. vs. no turn yet and any hit auto-critical) • Uncanny Dodge (reax. for half damage) • Evasion (area effect half or no damage)     Criminal Features [PHB p. 129] • Criminal Contact   EQUIPMENT & TREASURE   Carried Gear (PHB, p. 143): leather armor (AC 11), rapier, two (2) daggers, shortbow and 20 arrows, disguise kit (cosmetics, hair dye, props, etc.), poisoner's kit (vials, chemicals, venoms), belt pouch, crowbar, set of dark common clothes with a hood   Coins & Gems: 532 gold pieces (gp 67 silver pieces (sp 58 copper pieces (cp 4 gems (worth 50 gp each)
Species
Year of Birth
2901 97 Years old
Children
Gender
Male
Eyes
Green
Hair
Black and short
Skin Tone/Pigmentation
Light tan
Height
6’2”
Weight
160

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