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VarGraash Morl

A Gnoll Cleric who worships Xecherrous Fangtooth, the Gnoll god devoted to death and destruction.

Physical Description

General Physical Condition

Race: Gnoll Class & Level: Cleric 9 (Domain of Death) Background: Charlatan Alignment: Chaotic Evil Experience: 49,920 xp   ABILITY SCORES & ABILITIES (* includes +4 proficiency bonus; ** includes expertise, if any)   Strength 15 +2 ... Strength Ability Checks +2 ... Strength Saving Throws +2 ... Athletics Skill 225 lbs. ... Maximum Carrying Capacity 450 lbs. ... Max. Push or Drag (Speed -5 ft.) 450 lbs. ... Maximum Lift   Dexterity 10 +0 ... Dexterity Ability Checks +0 ... Dexterity Saving Throws +0 ... Acrobatics Skill +4 ... Sleight of Hand Skill * +0 ... Stealth Skill (Disadv.)   Constitution 14 +2 ... Constitution Ability Checks +2 ... Constitution Saving Throws   Intelligence 6 -2 ... Intelligence Ability Checks -2 ... Intelligence Saving Throws -2 ... Arcana Skill +2 ... History Skill * -2 ... Investigation Skill -2 ... Nature Skill +2 ... Religion Skill *   Wisdom 19 +4 ... Wisdom Ability Checks +8 ... Wisdom Saving Throws * +4 ... Animal Handling Skill +4 ... Insight Skill +4 ... Medicine Skill +4 ... Perception Skill +4 ... Survival Skill   Charisma 12 +1 ... Charisma Ability Checks +5 ... Charisma Saving Throws * +5 ... Deception Skill * +1 ... Intimidation Skill +1 ... Performance Skill +1 ... Persuasion Skill   COMBAT [PHB p. 189]   14 ... Passive Perception +0 ... Initiative Modifier   Armor Class 18 ... Armor worn: Chain mail and shield   30 ft. Speed ... Base distance per move   66 hit points ... 9d8 Hit Dice   Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+2 bludgeoning damage. (If used two-handed in melee, does 1d10+2 damage.)   Light Crossbow. Ranged Weapon Attack: +4 to hit. Hit: 1d8+0 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)   Chill Touch Cantrip. Ranged Spell Attack: +8 to hit, target one creature within 120 ft. range. Hit: 2d8 necrotic damage and can't regain HP until the start of your next turn. If target is undead, it also suffers disadvantage on attack rolls until the end of your next turn.   FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +4 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons • Tools: disguise kit, forgery kit • Saving Throws: Wisdom, Charisma • Skills: Deception, History, Religion, Sleight of Hand • Languages: Common, Gnoll, Abyssal   Gnoll Traits [DMG p. 282, MM p. 262] • Age: 19 years old • Medium Size (7' 6", 290 lbs.) • Darkvision (60 feet) • Rampage (when reduce a creature to 0 hit points with melee attack in turn, bonus action to move speed and make bite attack: +6 to hit, reach 5 ft. Hit: 1d6+2 piercing damage and target must make DC 12 Con save or take 2d6 poison damage)   Cleric Class Features [PHB p. 57, DMG p. 96] • Ritual Casting • Reaper (cast Chill Touch at two targets within 5 ft.) • Channel Divinity (2 uses betw. short or long rests) • Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged) • Destroy Undead (CR 1 or lower) • Channel Divinity: Touch Of Death (add 23 hp necrotic damage to melee hit) • Inescapeable Destruction (ignore target's necrotic resistence) • Divine Strike (+1d8 necrotic weapon)   Spellcasting [PHB p. 201] Spell Attack Modifier +8 Spell Save DC 16 Cantrips Known: Chill Touch   Prepared Spells 1st Level (4 slots): False Life*, Ray of Sickness*, Bane, Detect Magic, Bless, Command 2nd Level (3 slots): Blindness/Deadness*, Ray of Enfeeblement*, Hold Person, Enhance Ability 3rd Level (3 slots): Animate Dead*, Vampiric Touch*, Dispel Magic, Remove Curse 4th Level (3 slots): Death Ward*, Blight*, Divination, Banishment 5th Level (1 slot): Antilife Shell*, Cloudkill*, Raise Dead, Flame Strike, Commune   Charlatan Features [PHB p. 128] • False Identity   EQUIPMENT & TREASURE   Carried Gear: chain mail armor (AC 16), shield (AC +2), disguise kit (cosmetics, hair dye, props, etc.), belt pouch, set of fine clothes, tools of the con of your choice (10 stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke)   Coins & Gems: 759 gold pieces (gp 5 silver pieces (sp 80 copper pieces (cp 4 gems (worth 50 gp each)
Divine Classification
Xecherrous Fangtooth
Year of Birth
2900 98 Years old
Children
Gender
Male
Eyes
Rust colored
Hair
Black red brown and grey fur.
Skin Tone/Pigmentation
Hyena style fur that is more grey than brown.
Height
6'9"
Weight
289
Aligned Organization

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