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Varchous

Varchous is a Gnoll Fighter that serves the cult of Grummer Grumaulsh.  He enjoys the use of his axe but is not averse to biting his opponents with his poisonous saliva either.   His mask is a set of swamp dragon turtle scales that cover his forehead and hand down around his mouth held together with twine and leather.  The scales are painted with red and black symbols which represent his kills since joining the cult.  His chainmail is painted black with a large red v shape that stretches down his chest and back.    EQUIPMENT & TREASURE     Carried Gear: chain mail armor (AC 16), shield (AC +2), battleaxe, javelin, gaming set (dice set), belt pouch, set of common clothes, an insignia of rank, A human child's ear.     Coins & Gems: 12 gold pieces (gp 67 silver pieces (sp 45 copper pieces (cp 2 gems (worth 10 gp each)

Physical Description

General Physical Condition

Strength 17 +3 ... Strength Ability Checks +5 ... Strength Saving Throws * +5 ... Athletics Skill * 255 lbs. ... Maximum Carrying Capacity 510 lbs. ... Max. Push or Drag (Speed -5 ft.) 510 lbs. ... Maximum Lift   Dexterity 13 +1 ... Dexterity Ability Checks +1 ... Dexterity Saving Throws +1 ... Acrobatics Skill +1 ... Sleight of Hand Skill +1 ... Stealth Skill (Disadv.)     Constitution 14 +2 ... Constitution Ability Checks +4 ... Constitution Saving Throws *   Intelligence 8 -1 ... Intelligence Ability Checks -1 ... Intelligence Saving Throws -1 ... Arcana Skill +1 ... History Skill * -1 ... Investigation Skill -1 ... Nature Skill -1 ... Religion Skill   Wisdom 12 +1 ... Wisdom Ability Checks +1 ... Wisdom Saving Throws +1 ... Animal Handling Skill +1 ... Insight Skill +1 ... Medicine Skill +3 ... Perception Skill * +1 ... Survival Skill   Charisma 8 -1 ... Charisma Ability Checks -1 ... Charisma Saving Throws -1 ... Deception Skill +1 ... Intimidation Skill * -1 ... Performance Skill -1 ... Persuasion Skill   COMBAT [PHB p. 189]   13 ... Passive Perception +1 ... Initiative Modifier   Armor Class 19 ... Armor worn: Chain mail and shield   30 ft. Speed ... Base distance per move   28 hit points ... 3d10 Hit Dice     Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d8+3 slashing damage. (If used two-handed in melee, does 1d10+3 damage.)     Javelin. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)     Fighting Style: Defense. In armor, gain +1 to AC.     FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: one type of gaming set, vehicles (land) • Saving Throws: Strength, Constitution • Skills: Athletics, History, Intimidation, Perception • Languages: Common, Gnoll, Abyssal     Gnoll Traits [DMG p. 282, MM p. 262]   • Age: 16 years old   • Medium Size (6' 10", 270 lbs.)   • Darkvision (60 feet)   • Rampage (when reduce a creature to 0 hit points with melee attack in turn, bonus action to move speed and make bite attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage and target must make DC 12 Con save or take 2d6 poison damage)     Fighter Class Features [PHB p. 70]   • Fighting Style (Defense)   • Second Wind (regain 1d10+3 h.p.)   • Action Surge (extra action in turn once betw. short rests)   • Improved Critical (crit on 19 or 20)       Soldier Features [PHB p. 140]   • Military Rank
Alignment
Lawful Evil
Current Location
Year of Birth
2972 26 Years old
Children
Aligned Organization
Other Affiliations

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