Undead Shadow Knight, Captain
Undead Shadow Knight, Captain
STR
20 +5
DEX
18 +4
CON
19 +4
INT
15 +2
WIS
19 +4
CHA
15 +2
DC 16, +8 to hit with spell attacks
- 4 / Day : Lightning Bolt
- 2 /Day: Chain Lightning / Note that everytime the Shadow Knight casts this it loses one AC!
- At Will: Lightning Lure
Magic Resistance: Advantage on Saving Throws against Spells and other magical effects
Lightning Soul: The Shadow Knight radiates electrical current. If standing in water the Knight takes 1d10 damage per round. Touching a Shadow Knight inflicts 1d10 lightning damage.
Legendary Resistance: 3/Day
Actions
Multiattack: Cast Lightning Lure then make two attacks per turn
Lightning Slash: Dex Save DC 16, On a fail the target takes 2d6+4 slashing damage and 1d6 lightning damage. 15 ft. Arc.
Thunderous Thrust: 8 ft. range +9 to hit. 3d6 Piercing damage and 2d6 Thunder damage.
Cast a Spell: The shadow knight casts one of it's spells
Legendary Actions
3/Round
Attack: Make another attack action
Thunder Seal: The Shadow Knight incapacitates an enemy within 30 ft. with a thundering Clap, they are paralyzed for one round and take 1d6 Force damage. Dexterity Saving Throw DC 16.
Lightning Lure: The shadow Knight casts Lightning Lure

Comments