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Trevor Bryce

Trevor Bryce

Medium human Paladin, Adventurer , Neutral Good

Armor Class 19
Hit Points 94
Speed 26ft

STR
20 +5
DEX
13 +1
CON
13 +1
INT
10 0
WIS
12 +1
CHA
16 +3

Saving Throws Wisdom, Charisma
Skills Acrobatics, Insight, Intimidation, Medicine, Performance
Senses Passive Perception 11
Languages Common, Elvish, Halfling
Challenge 10


Description

Trevor Bryce is an arrogant paladin of Corsun and leader of the famous adventure team the Bryce Dallas Five.  He looks a lot like Bruce Campbell and is quick with words and actions.

Ideals

fame, accolades, adventure, and revelry.

Flaws

Arrogant and overly confident.


Paladin Class Features [PHB p. 82, XGtE p. 37] • Divine Sense (sense good, evil 1 / day)   • Lay On Hands (heal 50 h.p. betw. long rests)   • Divine Smite (use 1st level spell slot for +2d8 radiant damage, 2nd level slot for +3d8, 3rd level slot +4d8)   • Channel Divinity (conquering presense to 30 feet for Wisdom save or be frightened, or guided strike to gain +10 for one attack)   • Divine Health (immune to disease)   • Aura of Protection (allies in 10 feet get +2 on saves)   • Extra Attack (2/attack)   • Aura of Conquest (frightened foes in 10 feet are speed 0 and take 5 psychic damage starting round in range)   • Aura of Courage (allies in 10 feet cannot be frightened)
Spellcasting [PHB p. 201] Spell Attack Modifier +6 Spell Save DC 14

At will: Prepared Spells 1st Level (4 slots): Armor of Agathys, Command, Bless, Searing Smite, Compelled Duel   2nd Level (3 slots): Hold Person, Spiritual Weapon, Magic Weapon, Branding Smite, Aid   3rd Level (2 slots): Bestow Curse, Fear, Elemental Weapon


Actions

Battleaxe. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d8+5 slashing damage. (If used two-handed in melee, does 1d10+5 damage.)
  Javelin. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)


 
Children

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