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Tillius Anifullius, Quartermaster

A female dwarf serving as Quartermaster aboard the Wet Dream.

Physical Description

General Physical Condition

Race: Mountain Dwarf Class & Level: Ranger 2 Background: Pirate Alignment: Chaotic Neutral
Strength 13 +1 ... Strength Ability Checks / +3 ... Strength Saving Throws  / +3 ... Athletics Skill 
Dexterity 15 +2 ... Dexterity Ability Checks / +4 ... Dexterity Saving Throws
Constitution 15 +2 ... Constitution Ability Checks
Intelligence 10
Wisdom 14 +2 ... Wisdom Ability Checks / +4 ... Animal Handling Skill / +2 ... Insight Skill +2 ... Medicine Skill / +4 ... Perception Skill / +4 ... Survival Skill *
Charisma 8 -1 ... Charisma Ability Checks
      COMBAT
14 ... Passive Perception +2 ... Initiative Modifier
Armor Class 13 ... Armor worn: leather armor 20 hit points ... 2d10 Hit Dice
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d8+2 piercing damage. Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
Hand Crossbow Ranged Weapon Attack: +4 to hit. Hit: 1d6+2 piercing damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft. Reloading limits to only one attack per round regardless of extra attacks.) Spellcasting [PHB p. 201] Spell Attack Modifier +4 Spell Save DC 12 Cantrips Known: No Ranger cantrips   Prepared Spells 1st Level (2 slots): Detect Magic, Fog Cloud
Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits. Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor, medium armor, shields • Weapons: simple weapons, martial weapons, battleaxe, handaxe, throwing hammer, warhammer • Tools: navigator's tools, vehicles (water), brewer's supplies • Saving Throws: Strength, Dexterity • Skills: Animal Handling, Athletics, Perception, Stealth, Survival • Languages: Common, Dwarvish, Draconic
Mountain Dwarf Traits [PHB p. 20] • Age: 103 years old • Medium Size (4' 6", 172 lbs.) • Speed not reduced by heavy armor • Darkvision (60 feet) • Dwarven Resilience (versus poison) • Dwarven Armor Training (light, med.) • Dwarven Combat Training (var. weapons) • Tool Proficiency (brewer's supplies) • Stonecunning (stonework lore) Ranger Class Features [PHB p. 90] • Favored Enemy: Sharks (adv. on Survival checks to track, Intelligence to recall lore) • Natural Explorer:The Wyvern Sea
Spellcasting [PHB p. 201] Spell Attack Modifier +4 Spell Save DC 12 Cantrips Known: No Ranger cantrips   Prepared Spells 1st Level (2 slots): Detect Magic, Fog Cloud   EQUIPMENT & TREASURE   Carried Gear (PHB, p. 143): leather armor (AC 11), rapier, two (2) shortswords, hand crossbow and 20 bolts, longbow and 20 arrows, belt pouch, set of common clothes, rope (silk, 50 feet), belaying pin (club), a non-magical lucky charm. (This load is about 39 lbs.; add 1 lb. per 50 coins carried.)   Coins & Gems: 13 gold pieces (gp 42 silver pieces (sp 4 copper pieces (cp 6 gems (worth 10 gp each)
Species
Age
103
Children
Gender
Female
Eyes
Greyish Blue
Hair
Long Black Braided

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