Thegadronnan, Lord of Pain and Conflict
Thegadronnan, Lord of Pain and Conflict
STR
25 +7
DEX
23 +6
CON
24 +7
INT
21 +5
WIS
15 +2
CHA
19 +4
Discorporation. When Asmodeus drops to 0 hit points or dies, his body is destroyed but his essence travels back to his domain in the Nine Hells, and he is unable to take physical form for a time.
Innate Spellcasting (3/Day each) Asmodeus can innately cast
- Divine word,
- Alter Self,
- Antimagic Field,
- Banishing Smite,
- Bestow Curse,
- Dominate person,
- Geas,
- Imprisonment
- Incendiary Cloud
- Prismatic Wall
- Forbiddance.
- (Spell save DC 25)
- His spellcasting ability is Charisma.
Actions
Multiattack Asmodeus can use his frightful presence. He then makes three attacks one with scepter, one with hand (punch) and one with tail.
Scepter
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 18 (7d8 + 7 ) piercing damage.
Ranged Weapon Attack +14 to hit, 150/600 ft., one target. Hit: 12 (5d12 + 5) fire damage.
It has has the ability to unleash Dragon Breath Weapon (15 ft. line & 5 ft. area, DC 11 Dex Save, 5d8 acid dmg on fail or half dmg on save), Blue (30 ft. line & 5 ft. area, DC 12 Dex save,4d10 lightning dmg on fail or half dmg on save), and White (15 ft. cone, DC 12 Con save, 5d8 cold dmg on fail or half on save) types each can be cast five/day.
Punch Melee Weapon Attack +16 to hit, reach 5 ft., one target. Hit (5d8 + 7 ) Bludgeoning damage plus (4d6) fire damage.
Tail Melee Weapon Attack +16 to hit, reach 5 ft., one target.Hit (4d6 + 7) Bludgeoning damage plus (4d6) fire damage
Frightful Presence Each creature of Thegadronnan’s choice that is within 240 feet of him and aware of him must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Frightful Presence for the next 24 hours.
Legendary Actions
If Thegadronnan fails a saving throw, he can choose to succeed instead. Limited Magic Immunity Unless he wishes to be affected, Thegadronnan is immune to spells of 6th level or lower. He has advantage on saving throws against all other spells and magical effects.
Thegadronnan can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Asmodeus regains spent legendary actions at the start of his turn.
Chilling Gaze (Costs 1 Action) target one creature within 30 ft., the target makes a Constitution Save of DC 25 on a failed save target takes 2d10 psychic damage, target becomes frightened and gains 1 level of exhaustion. On gaining six levels of exhaustion creature doesn’t die but is dominated by Thegadronnan.
Hell's Gate (Costs 2 Actions) Thegadronnan has absolute control over all of the gates and portals that lead to his Hell, as well as those within his Hell. He can cause a gate or portal to open, sucking in those within 60 feet into a this hell if they fail a Wisdom Save DC 25. The Mouth remains open for 3 rounds. A Hell's Mouth appears as a great, diabolically evil human male face with jagged, chewing teeth. Flames burst from the gaping maw as it attempts to suck in unlucky victims. The gate is two way and remains open for five rounds (suction only during first round).
Call of the Lord (Costs 2 actions) Thegadronnan can summon three creatures (with a challenge rating of 5 or below) who resides within 9 hells.
Hell on Earth (Costs 1 action) Thegadronnan can cause the surrounding area of 90 ft. to turn into that of Hell any creature that enters or is in the area makes a constitution saving throw of DC 25 on fail they take 5d8 fire dmg for each round they are inside the area on success they take half the damage. The creatures must continuosly make saving throws as long as they are within the area.
Contract established (Costs 1 action) Asmodeus on touching a humanoid or a piece of dead humanoid calls its soul back and forms a new adult body for the soul to enter. If the target isn’t willing to do so the spell fails. The body that is formed for the soul is a Tiefling’s body. The soul retains all it’s memories and experiences and is friendly towards Asmodeus (his memories are altered such that it obeys Asmodeus).
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