BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

The Wild Hunt

The Wild Hunt

Medium lawful evil npc, lawful evil
Armor Class: 18
Hit Points: 65
Speed: 45 ft

STR

17 +3

DEX

19 +4

CON

19 +4

INT

11 +0

WIS

12 +1

CHA

10 +0

Saving Throws: Constitution +7, Dexterity +7, Strength +5
Senses: Darkvision 60 Ft., passive Perception 10, enhanced sense of smell
Languages: Common, Gnoll, Dwarven

Rampage
when reduce a creature to 0 hit points with melee attack in turn, bonus action to move speed and make bite attack:
***Gnoll Bite.*** Attack: +5 / 2d10+5 piercing damage and target must make DC 12 Con save or take 2d6 poison damage.)
• Fighting Style (Two-Weapon Fighting) • Second Wind (regain 1d10+6 h.p.)   • Action Surge (extra action in turn once betw. short rests)   • Extra Attack (2/attack)       Combat Superiority   • four 1d8 Superiority dice per short or long rest   • Maneuver Save DC 15  
  Maneuvers Known [PHB p. 74]
  • Commander's Strike (ally uses your action to attack)   • Precision Attack (add die to attack)   • Evasive Footwork (add die to AC)   Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits.

Actions

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d6+4 piercing damage.
  Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d6+4 slashing damage.
    Hand Crossbow Ranged Weapon Attack: +7 to hit. Hit: 1d6+4 piercing damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft. Reloading limits to only one attack per round regardless of extra attacks.)
Huntsman's Hounds
Armor Class 13

  • Hit Points 22 (4d8 + 4)
  • Speed 50 ft.
  •     STR DEX CON INT WIS CHA
    14 (+2) 16 (+3) 12 (+1) 10 (+0) 13 (+1) 11 (+0)
    Skills Perception +3, Stealth +5
    Pack Tactics. The wild hound has advantage on an attack roll against a creature if at least one of the wild hound’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
    Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

    This Gnoll Battle Master is used by the Fallen to hunt down prisoners or any who have defied the will of the Fallen.  The Gnoll commands a small but fierce pack of demon dogs.  They work together to harry and eventually hamstring the target.  The Huntsman then either kills the target or takes it alive depending on the contract. 
    Children
    Aligned Organization

    Comments

    Please Login in order to comment!