The Lion's Wing
A band of bounty hunters who ride griffons. Mostly Aarokocra
Assets
Members of the Lions wing have the following Stats:
Race: Aarakocra
Class & Level: Fighter 7 (Champion)
Background: Gladiator
Alignment: Neutral
Experience: 23,920 xp
ABILITY SCORES & ABILITIES
(* includes +3 proficiency bonus; ** includes expertise, if any)
Strength 19
+4 ... Strength Ability Checks
+7 ... Strength Saving Throws *
+7 ... Athletics Skill *
285 lbs. ... Maximum Carrying Capacity
570 lbs. ... Max. Push or Drag (Speed -5 ft.)
570 lbs. ... Maximum Lift
Dexterity 15
+2 ... Dexterity Ability Checks
+2 ... Dexterity Saving Throws
+5 ... Acrobatics Skill *
+3 ... Sleight of Hand Skill
+3 ... Stealth Skill (Disadv.)
Constitution 14
+2 ... Constitution Ability Checks
+5 ... Constitution Saving Throws *
Intelligence 10
+0 ... Intelligence Ability Checks
+0 ... Intelligence Saving Throws
+0 ... Arcana Skill
+0 ... History Skill
+0 ... Investigation Skill
+0 ... Nature Skill
+0 ... Religion Skill
Wisdom 13
+1 ... Wisdom Ability Checks
+1 ... Wisdom Saving Throws
+1 ... Animal Handling Skill
+1 ... Insight Skill
+1 ... Medicine Skill
+4 ... Perception Skill *
+1 ... Survival Skill
Charisma 8
-1 ... Charisma Ability Checks
-1 ... Charisma Saving Throws
-1 ... Deception Skill
-1 ... Intimidation Skill
+2 ... Performance Skill *
+0 ... Persuasion Skill
COMBAT [PHB p. 189]
14 ... Passive Perception
+2 ... Initiative Modifier
Armor Class 19 ... Armor worn: chain mail, +1 shield
25 ft. Speed ... Base distance per move
60 hit points ... 7d10 Hit Dice
+1 Magic Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 2d6+5 slashing damage. (Must be used two-handed.)
Javelin. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d6+4 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
Fighting Style: Great Weapon Fighting. Reroll 1 or 2 on damage dice with two-handed melee weapons.
FEATURES, TRAITS, SPECIAL ABILITIES
Gladiator Background [PHB p. 130]
• Feature: By Popular Demand.
• Traits: Deserted from foreign army. Victim of magical experiments.
• Ideal: Cheat to win.
• Bond: Looking for new lovers.
• Flaw: Quick to deny mercy to better fighters.
Proficiencies & Languages
• Proficiency Bonus: +3
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons
• Tools: disguise kit, gambling dice
• Saving Throws: Strength, Constitution
• Skills: Acrobatics, Athletics, Perception, Performance
• Languages: Common, Auran
Aarakocra Traits [EELPC]
• Age: 18 years old
• Medium Size (5' 7", 153 lbs.)
• Flight speed of 50 feet.
• Talons (1d4 slashing damage)
• Exotic languages (Aarakocra and Auran)
Fighter Class Features [PHB p. 70]
• Fighting Style (Great Weapon Fighting)
• Second Wind (regain 1d10+7 h.p.)
• Action Surge (extra action in turn once betw. short rests)
• Improved Critical (crit on 19 or 20)
• Extra Attack (2/attack)
• Remarkable Athlete (boost jumping and non-prof. Str, Dex, Con skills)
EQUIPMENT & TREASURE
Carried Gear (PHB, p. 143): chain mail armor (AC 16), javelin, belt pouch, set of common clothes, unique armor or a weapon ornaments, an admirer's love letter. (This load is about 127 lbs.; add 1 lb. per 50 coins carried.)
Magic Items (DMG p. 135)
• +1 shield (AC bonus)
• +1 magic greatsword
• potion of gaseous form
• potion of radiant resistance
• ring of water walking
• 3 potions of healing (2d4+2 hp)
(a) Item attuned to character.
Coins & Gems: 592 gold pieces (gp 16 silver pieces (sp 72 copper pieces (cp 4 gems (worth 50 gp each)
History
Griffon
Large monstrosity, unaligned
Armor Class 12
Hit Points 59 (7d10+21)
Speed 30 ft., fly 80 ft.
STR
18 (+4) DEX
15 (+2) CON
16 (+3) INT
2 (-4) WIS
13 (+1) CHA
8 (-1)
Skills Perception +5
Senses Darkvision 60 Ft., passive Perception 15
Challenge 2 (450 XP)
Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The griffon makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage.
Founding Date
2925
Type
Civilian, Crew
Comments