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Spideracus

These strange spider like constructs roam the isle of javadi and inhabit the cave like pockets that make up some of the islands superstructure. Originally constructed by interdimensional beings for the Drow, Sparacus Saviori found some and reprogrammed them to patrol his orb like sanctum. They are potent, spider like constructs collect and store humanoids in their lairs. They function in the bizarre eco system of constructs and magical beings that make up the Isle of Javadi. The spiders entrap the inhumanoids if no other prey are available just to carry out their weird directive of patrolling the island. AC - 19 HP - 210

Basic Information

Anatomy

STR-22 (+6)  DEX- 16(+3) CON-20 (+5) INT - 3 (-4) WIS - 11 CHA - 4 (-3)
Saving throws - Dex +8, Con +10, Wis +5
Damage immunities - Necrotic, Poison, Psychic, bludgeoning, piercing, slashing unless magical.
Condition immunities - Charmed ,exhaustion, frightented, paralyzed, poisoned.
Senses - blindsight 30 ft. , darvision 60 ft.
Attacks - Multi-attack X2  foreleg attack +11 to hit/reach 10 ft. 2d10 +6 slashing damage.
Force Beam - DC 16 dexterity saving throw or take 27 force damage.
Paralyzing beam (once per 5 rounds ) 60 ft. range target one creature. DC 18 constitution saving throw or be paralyzed for one minute.  The target can re roll the saving throw each round ending the effects if successful. The spideracus can lift and run off with a paralyzed target at a  rate of 40 ft. per round.
Origin/Ancestry
Interdimensional construct

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