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Soldier of Aventador

Soldier of Aventador

Medium Human Cavalier, soldier class of the order of Aventador , Any

Armor Class 18
Hit Points 100
Speed 28ft

STR
13 +1
DEX
19 +4
CON
14 +2
INT
12 +1
WIS
11 0
CHA
9 -1

Saving Throws STR +8, Con +8, Dex +11
Skills • Fighting Style (Archery) • Second Wind (regain 1d10+10 h.p.)   • Action Surge (extra action in turn once betw. short rests)   • Born to the Saddle (special mount/dismount rules)   • Unwaving Mark (2 uses betw. rests, mark targets with melee hit)   • Extra Attack (2/attack)   • Warding Maneuver (3 uses betw. rests, boost ally AC by 1d8)   • Indomitable (reroll save 1 time betw. long rests)   • Hold The Line (stop target hit by opportunity attack)   Fighting Style: Archery. Add +2 to hit for any ranged weapon attack.   Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet.
• Proficiency Bonus: +4 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: disguise kit, forgery kit • Saving Throws: Strength, Constitution • Skills: Acrobatics, Animal Handling, Deception, History, Sleight of Hand • Languages: Common, Draconic
Languages Common, Dwarven


Description

These are the stats of the regular Rank and file soldiers who serve the Knights of Aventador.  Each one of them is a skilled warrior and very dangerous to face off against.  

Ideals

Support the cause

Bonds

Loyalty to your liege Knight and your fellow soldiers

Flaws

They follow orders or else.



Actions

Longbow. Ranged Weapon Attack: +11 to hit. Hit: 1d8+5 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)
  Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d8+5 piercing damage.
    Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 slashing damage.
    Fighting Style: Archery. Add +2 to hit for any ranged weapon attack.
    Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet.


 

Lair Actions

Carried Gear :
chain mail armor (AC 16),
shield (AC +2),
rapier,
longbow and 20 arrows,
Camping Gear
belt pouch, set of fine clothes,
75 Gold

Children

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