Skinner, Barbarian
Skinner, Barbarian
Medium Half-Orc, Soldier, Chaotic Neutral
Armor Class 16
Hit Points 101
Speed:
40 ft
STR
20
( +5 )
DEX
14
( +2 )
CON
15
( +2 )
INT
9
( -1 )
WIS
12
( +1 )
CHA
12
( +1 )
Saving Throws +6 DEX, +9 STR, +9 CON
Skills • Rage (4/day)
• Unarmored Defense (AC)
• Reckless Attack (adv attacks)
• Danger Sense (adv Dex vs. traps)
• Frenzy (bonus attack, exhst.)
• Extra Attack (2/attack)
• Fast Movement (increased speed)
• Feral Instinct (initiative advantage)
• Brutal Critical (extra crit. roll)
• Intimidating Presence (Wis save DC 12)
Rage Effects [PHB p. 48]
• Advantage on STR checks and saves
• +3 bonus on STR-based melee damage
• Resistence (half damage) from bludgeoning, piercing and slashing damage.
• Mindless Rage (no charm, fear in rage)
Rage. Lasts 1 minute (10 rounds), or until unconscious, haven't attacked or been hit.
Proficiency Bonus +4
Actions
Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d12+5 slashing damage. (Must be used two-handed.)
Handaxe. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 slashing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Javelin. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
Rage. Lasts 1 minute (10 rounds), or until unconscious, haven't attacked or been hit.
Net Attack : +9 to hit, restrains a target as a grapple check.
Children
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