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Skinner, Barbarian

Skinner, Barbarian

Medium Half-Orc, Soldier, Chaotic Neutral

Armor Class 16
Hit Points 101
Speed: 40 ft

STR

20
( +5 )

DEX

14
( +2 )

CON

15
( +2 )

INT

9
( -1 )

WIS

12
( +1 )

CHA

12
( +1 )

Saving Throws +6 DEX, +9 STR, +9 CON
Skills • Rage (4/day) • Unarmored Defense (AC)   • Reckless Attack (adv attacks)   • Danger Sense (adv Dex vs. traps)   • Frenzy (bonus attack, exhst.)   • Extra Attack (2/attack)   • Fast Movement (increased speed)   • Feral Instinct (initiative advantage)   • Brutal Critical (extra crit. roll)   • Intimidating Presence (Wis save DC 12)   Rage Effects [PHB p. 48]   • Advantage on STR checks and saves   • +3 bonus on STR-based melee damage   • Resistence (half damage) from bludgeoning, piercing and slashing damage.   • Mindless Rage (no charm, fear in rage)   Rage. Lasts 1 minute (10 rounds), or until unconscious, haven't attacked or been hit.
Proficiency Bonus +4

Actions

Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d12+5 slashing damage. (Must be used two-handed.)
  Handaxe. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 slashing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
  Javelin. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
    Rage. Lasts 1 minute (10 rounds), or until unconscious, haven't attacked or been hit.
Net Attack : +9 to hit, restrains a target as a grapple check.

Children

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