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Shambolic Graash

Shambolic Graash is a hobgoblin monk who serves the cult of Grummer Grumaulsh.  His hatred of humans is palpable but he doesn't stop there.  As one of the most bloodthirsty of the Orr Urgash Eight he almost always tries to attack first.  He wears a mask like all of the eight, his is a piece of black driftwood which juts up from his head an extra 10 inches.  On the forehead piece is a bright red eight symbol.  The eye slits can barely be seen and from a distance it doesn't look like they are there at all.  He is a hand to hand fighter and only uses some darks as weapons.    Carried Gear: ten (10) darts, herbalism kit (clippers, mortar and pestle, pouches and vials of herbs), set of common clothes, a scroll case stuffed full of notes from your studies or prayers, a winter blanket     Coins & Gems: 2 gold pieces (gp 38 silver pieces (sp 13 copper pieces (cp 2 gems (worth 10 gp each)

Physical Description

General Physical Condition

Strength 12 +1 ... Strength Ability Checks +3 ... Strength Saving Throws * +3 ... Athletics Skill * 180 lbs. ... Maximum Carrying Capacity 360 lbs. ... Max. Push or Drag (Speed -5 ft.) 360 lbs. ... Maximum Lift   Dexterity 15 +2 ... Dexterity Ability Checks +4 ... Dexterity Saving Throws * +2 ... Acrobatics Skill +2 ... Sleight of Hand Skill +4 ... Stealth Skill *     Constitution 15 +2 ... Constitution Ability Checks +2 ... Constitution Saving Throws   Intelligence 9 -1 ... Intelligence Ability Checks -1 ... Intelligence Saving Throws -1 ... Arcana Skill -1 ... History Skill -1 ... Investigation Skill -1 ... Nature Skill +1 ... Religion Skill *   Wisdom 14 +2 ... Wisdom Ability Checks +2 ... Wisdom Saving Throws +2 ... Animal Handling Skill +2 ... Insight Skill +4 ... Medicine Skill * +2 ... Perception Skill +2 ... Survival Skill   Charisma 10 +0 ... Charisma Ability Checks +0 ... Charisma Saving Throws +0 ... Deception Skill +0 ... Intimidation Skill +0 ... Performance Skill +0 ... Persuasion Skill   COMBAT [PHB p. 189]   12 ... Passive Perception +2 ... Initiative Modifier   Armor Class 14 ... Armor worn: None (Unarmored Defense Feature)   40 ft. Speed ... Base distance per move   24 hit points ... 3d8 Hit Dice     Martial Arts. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d4+2 bludgeoning damage. Make unarmed strike as bonus action.     Dart. Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 piercing damage. (Normal range to 20 ft.; disadvantage long range 21 to 60 ft.)     Martial Arts During A Turn: Counting actions and bonus actions, make two unarmed attacks or one weapon attack plus one unarmed attack in turn. Or, for 1 ki point, make three unarmed attacks in a turn. (Opportunity attack is a seperate reaction, do once per round.)     FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor • Weapons: simple weapons, longbow, longsword, shortsword • Tools: herbalism kit, flute (musical instrument) • Saving Throws: Strength, Dexterity • Skills: Athletics, Medicine, Religion, Stealth • Languages: Common, Goblin, Orc     Hobgoblin Traits [VGtM p. 119]   • Age: 35 years old   • Medium Size (5' 4", 150 lbs.)   • Darkvision (60 feet)   • Martial Training (prof. in longsword, longbow and light armor)   • Saving Face (on failed attack, ability check or saving throw roll, gain bonus equal to number of allies in sight within 30 feet, max. bonus +5, use once between short rests)     Ki Energy [PHB p. 78]   • 3 ki points betw. short or long rests     Class Features [PHB p. 76]   • Unarmored Defense (AC)   • Martial Arts (1d4, bonus attack)   • Flurry of Blows (1 ki for two unarmed attacks as bonus action)   • Patient Defense (1 ki for Dodge as bonus action)   • Step of the Wind (1 ki for Disengage or Dash as bonus action, jump distance doubled)   • Unarmored Movement (higher speed)   • Deflect Missiles (reduce by 1d10+5)   • Open Hand Technique (Flurry of Blows may Dex. save or prone, Str. save or pushed back 15 feet, or spoil reactions)       Hermit Features [PHB p. 134]   • Discovery (great secret)     EQUIPMENT & TREASURE     Carried Gear: shortsword, ten (10) darts, herbalism kit (clippers, mortar and pestle, pouches and vials of herbs), set of common clothes, a scroll case stuffed full of notes from your studies or prayers, a winter blanket     Coins & Gems: 2 gold pieces (gp 38 silver pieces (sp 13 copper pieces (cp 2 gems (worth 10 gp each)
Year of Birth
2964 34 Years old
Children
Height
5"4"
Weight
150
Aligned Organization
Other Affiliations

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