Shadow of the Bloodlands Character in Tanaheim | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Shadow of the Bloodlands

Name: Shadow of the Bloodlands Race: Tabaxi Class & Level: Monk 4 (Way of the Open Hand) Background: Folk Hero Alignment: Lawful Neutral Experience: 2,862 xp     ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any)   Strength 12 +1 ... Strength Ability Checks +3 ... Strength Saving Throws * +3 ... Athletics Skill * 180 lbs. ... Maximum Carrying Capacity 360 lbs. ... Max. Push or Drag (Speed -5 ft.) 360 lbs. ... Maximum Lift   Dexterity 19 +4 ... Dexterity Ability Checks +6 ... Dexterity Saving Throws * +6 ... Acrobatics Skill * +4 ... Sleight of Hand Skill +6 ... Stealth Skill *     Constitution 13 +1 ... Constitution Ability Checks +1 ... Constitution Saving Throws   Intelligence 10 +0 ... Intelligence Ability Checks +0 ... Intelligence Saving Throws +0 ... Arcana Skill +0 ... History Skill +0 ... Investigation Skill +0 ... Nature Skill +0 ... Religion Skill   Wisdom 14 +2 ... Wisdom Ability Checks +2 ... Wisdom Saving Throws +4 ... Animal Handling Skill * +2 ... Insight Skill +2 ... Medicine Skill +4 ... Perception Skill * +4 ... Survival Skill *   Charisma 9 -1 ... Charisma Ability Checks -1 ... Charisma Saving Throws -1 ... Deception Skill -1 ... Intimidation Skill -1 ... Performance Skill -1 ... Persuasion Skill   COMBAT [PHB p. 189]   14 ... Passive Perception +4 ... Initiative Modifier   Armor Class 16 ... Armor worn: None (Unarmored Defense Feature)   40 ft. Speed ... Base distance per move   27 hit points ... 4d8 Hit Dice     Martial Arts. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d4+4 bludgeoning damage. Make unarmed strike as bonus action.     Dart. Ranged Weapon Attack: +6 to hit. Hit: 1d4+4 piercing damage. (Normal range to 20 ft.; disadvantage long range 21 to 60 ft.)     Martial Arts During A Turn: Counting actions and bonus actions, make two unarmed attacks or one weapon attack plus one unarmed attack in turn. Or, for 1 ki point, make three unarmed attacks in a turn. (Opportunity attack is a seperate reaction, do once per round.)     FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +2 • Armor: none • Weapons: simple weapons, shortsword • Tools: one set of artisan's tools, vehicles (land), flute (musical instrument) • Saving Throws: Strength, Dexterity • Skills: Acrobatics, Animal Handling, Athletics, Perception, Stealth, Survival • Languages: Common, Giant     Tabaxi Traits [VGtM p. 113]   • Age: 36 years old   • Medium Size (5' 10", 126 lbs.)   • Darkvision (60 feet)   • Feline Agility (move double speed on turn once, able to use again after spending one turn moving at 0 speed)   • Cat's Claws (climbing speed 20 ft., natural attack does 1d4+1 slashing damage on hit)     Ki Energy [PHB p. 78]   • 4 ki points betw. short or long rests     Class Features [PHB p. 76]   • Unarmored Defense (AC)   • Martial Arts (1d4, bonus attack)   • Flurry of Blows (1 ki for two unarmed attacks as bonus action)   • Patient Defense (1 ki for Dodge as bonus action)   • Step of the Wind (1 ki for Disengage or Dash as bonus action, jump distance doubled)   • Unarmored Movement (higher speed)   • Deflect Missiles (reduce by 1d10+8)   • Open Hand Technique (Flurry of Blows may Dex. save or prone, Str. save or pushed back 15 feet, or spoil reactions)   • Slow Fall (-20 damage)       Folk Hero Features [PHB p. 131]   • Rustic Hospitality     EQUIPMENT & TREASURE     Carried Gear: shortsword, ten (10) darts, smith's tools (anvil, hammers, tongs, etc.), belt pouch, set of common clothes, iron pot, shovel     Coins & Gems: 1 gold pieces (gp 25 silver pieces (sp 6 copper pieces (cp 3 gems (worth 10 gp each)
Children

Comments

Please Login in order to comment!