Shadow of the Bloodlands
Name: Shadow of the Bloodlands
Race: Tabaxi
Class & Level: Monk 4 (Way of the Open Hand)
Background: Folk Hero
Alignment: Lawful Neutral
Experience: 2,862 xp
ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)
Strength 12
+1 ... Strength Ability Checks
+3 ... Strength Saving Throws *
+3 ... Athletics Skill *
180 lbs. ... Maximum Carrying Capacity
360 lbs. ... Max. Push or Drag (Speed -5 ft.)
360 lbs. ... Maximum Lift
Dexterity 19
+4 ... Dexterity Ability Checks
+6 ... Dexterity Saving Throws *
+6 ... Acrobatics Skill *
+4 ... Sleight of Hand Skill
+6 ... Stealth Skill *
Constitution 13
+1 ... Constitution Ability Checks
+1 ... Constitution Saving Throws
Intelligence 10
+0 ... Intelligence Ability Checks
+0 ... Intelligence Saving Throws
+0 ... Arcana Skill
+0 ... History Skill
+0 ... Investigation Skill
+0 ... Nature Skill
+0 ... Religion Skill
Wisdom 14
+2 ... Wisdom Ability Checks
+2 ... Wisdom Saving Throws
+4 ... Animal Handling Skill *
+2 ... Insight Skill
+2 ... Medicine Skill
+4 ... Perception Skill *
+4 ... Survival Skill *
Charisma 9
-1 ... Charisma Ability Checks
-1 ... Charisma Saving Throws
-1 ... Deception Skill
-1 ... Intimidation Skill
-1 ... Performance Skill
-1 ... Persuasion Skill
COMBAT [PHB p. 189]
14 ... Passive Perception
+4 ... Initiative Modifier
Armor Class 16 ... Armor worn: None (Unarmored Defense Feature)
40 ft. Speed ... Base distance per move
27 hit points ... 4d8 Hit Dice
Martial Arts. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d4+4 bludgeoning damage. Make unarmed strike as bonus action.
Dart. Ranged Weapon Attack: +6 to hit. Hit: 1d4+4 piercing damage. (Normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Martial Arts During A Turn: Counting actions and bonus actions, make two unarmed attacks or one weapon attack plus one unarmed attack in turn. Or, for 1 ki point, make three unarmed attacks in a turn. (Opportunity attack is a seperate reaction, do once per round.)
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: none
• Weapons: simple weapons, shortsword
• Tools: one set of artisan's tools, vehicles (land), flute (musical instrument)
• Saving Throws: Strength, Dexterity
• Skills: Acrobatics, Animal Handling, Athletics, Perception, Stealth, Survival
• Languages: Common, Giant
Tabaxi Traits [VGtM p. 113]
• Age: 36 years old
• Medium Size (5' 10", 126 lbs.)
• Darkvision (60 feet)
• Feline Agility (move double speed on turn once, able to use again after spending one turn moving at 0 speed)
• Cat's Claws (climbing speed 20 ft., natural attack does 1d4+1 slashing damage on hit)
Ki Energy [PHB p. 78]
• 4 ki points betw. short or long rests
Class Features [PHB p. 76]
• Unarmored Defense (AC)
• Martial Arts (1d4, bonus attack)
• Flurry of Blows (1 ki for two unarmed attacks as bonus action)
• Patient Defense (1 ki for Dodge as bonus action)
• Step of the Wind (1 ki for Disengage or Dash as bonus action, jump distance doubled)
• Unarmored Movement (higher speed)
• Deflect Missiles (reduce by 1d10+8)
• Open Hand Technique (Flurry of Blows may Dex. save or prone, Str. save or pushed back 15 feet, or spoil reactions)
• Slow Fall (-20 damage)
Folk Hero Features [PHB p. 131]
• Rustic Hospitality
EQUIPMENT & TREASURE
Carried Gear: shortsword, ten (10) darts, smith's tools (anvil, hammers, tongs, etc.), belt pouch, set of common clothes, iron pot, shovel
Coins & Gems: 1 gold pieces (gp 25 silver pieces (sp 6 copper pieces (cp 3 gems (worth 10 gp each)
Children
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