Screechwing
Screechwing
STR
15 +2
DEX
16 +3
CON
14 +2
INT
10 +0
WIS
12 +1
CHA
7 -2
Disorienting Strikes -
The Screechwing has advantage on attack rolls against deafened creatures.
Echolocative Vision - The Screechwing can see creatures it has hit with it's echoing Screech attack within the last minute past it's blindsight range, up to 120 ft. regardless of cover.
Actions
Multiattack 2X, the screechwing makes two attacks with it's shortsword.
Shortsword - Melee Weapon Attack +5 to hit
Hit: 1d6+3 piercing damage.
Screech - (Recharge 4-6)
The Screechwing lets out a powerful screech in a 60 foot cone. Each creature in the area must succeed on a DC 14 Constitution saving throw or take 2d8 thunder damage and become stunned until the end of its next turn. The target also becomes deafened for 1 Minute.
A deafened creature can repeat the saving throw at the end of each of it's turns, ending the deafened condition on itself on a success.
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