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Screechwing

Screechwing

Medium monstrosity, chaotic evil
Armor Class: 17
Hit Points: 58
Speed: 15 ft , fly: 60 ft , can hover

STR

15 +2

DEX

16 +3

CON

14 +2

INT

10 +0

WIS

12 +1

CHA

7 -2

Saving Throws: Dex +6, Con +4
Damage Resistances: Acid
Senses: Blindsight 60 ft. (blind beyond this radius), Passive Perception 11
Languages: Common, Abyssal, Primordial

Disorienting Strikes -
The Screechwing has advantage on attack rolls against deafened creatures.
Echolocative Vision - The Screechwing can see creatures it has hit with it's echoing Screech attack within the last minute past it's blindsight range, up to 120 ft.  regardless of cover.

Actions

Multiattack 2X, the screechwing makes two attacks with it's shortsword.

Shortsword - Melee Weapon Attack +5 to hit
Hit: 1d6+3 piercing damage.   Screech - (Recharge 4-6)
The Screechwing lets out a powerful screech in a 60 foot cone.  Each creature in the area must succeed on a DC 14 Constitution saving throw or take 2d8 thunder damage and become stunned until the end of its next turn.  The target also becomes deafened for 1 Minute.
  A deafened creature can repeat the saving throw at the end of each of it's turns, ending the deafened condition on itself on a success.

Children

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