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Runu Hammerfist

Runu is a hobgoblin fighter and a member of the Orr Urgash Eight.  He primarily uses swords and javelins but isn't afraid to go hand to hand if necessary.  His mask is made from a human skull painted bright red.  His red ears stick out of the side and black leather straps hold it in place over his face.  His yellow eyes can be seen in the eye sockets.     EQUIPMENT & TREASURE   Carried Gear: chain mail armor (AC 16), shield (AC +2), longsword, javelin, smith's tools (anvil, hammers, tongs, etc.), gaming set (playing card set), belt pouch, set of common clothes, an insignia of rank, a trophy taken from a fallen enemy (dagger, broken blade, or piece of a banner)   Coins & Gems: 13 gold pieces (gp 31 silver pieces (sp 12 copper pieces (cp 4 gems (worth 10 gp each)

Physical Description

General Physical Condition

Name: Runu Race: Hobgoblin Class & Level: Fighter 3 (Battle Master) Background: Soldier Alignment: Lawful Evil Experience: 945 xp   ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any)   Strength 15 +2 ... Strength Ability Checks +4 ... Strength Saving Throws * +4 ... Athletics Skill * 225 lbs. ... Maximum Carrying Capacity 450 lbs. ... Max. Push or Drag (Speed -5 ft.) 450 lbs. ... Maximum Lift   Dexterity 13 +1 ... Dexterity Ability Checks +1 ... Dexterity Saving Throws +3 ... Acrobatics Skill * +1 ... Sleight of Hand Skill +1 ... Stealth Skill (Disadv.)   Constitution 16 +3 ... Constitution Ability Checks +5 ... Constitution Saving Throws *   Intelligence 11 +0 ... Intelligence Ability Checks +0 ... Intelligence Saving Throws +0 ... Arcana Skill +2 ... History Skill * +0 ... Investigation Skill +0 ... Nature Skill +0 ... Religion Skill   Wisdom 12 +1 ... Wisdom Ability Checks +1 ... Wisdom Saving Throws +1 ... Animal Handling Skill +1 ... Insight Skill +1 ... Medicine Skill +1 ... Perception Skill +1 ... Survival Skill   Charisma 8 -1 ... Charisma Ability Checks -1 ... Charisma Saving Throws -1 ... Deception Skill +1 ... Intimidation Skill * -1 ... Performance Skill -1 ... Persuasion Skill   COMBAT [PHB p. 189]   11 ... Passive Perception +1 ... Initiative Modifier   Armor Class 18 ... Armor worn: Chain mail and shield   30 ft. Speed ... Base distance per move   31 hit points ... 3d10 Hit Dice   Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d8+2 slashing damage. (If used two-handed in melee, does 1d10+2 damage.)   Javelin. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)   Fighting Style: Duelling. Add 2 damage to each melee weapon attack if no other weapon in other hand.   FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons, longbow, longsword • Tools: one type of gaming set, vehicles (land) • Saving Throws: Strength, Constitution • Skills: Acrobatics, Athletics, History, Intimidation • Languages: Common, Goblin   Hobgoblin Traits [VGtM p. 119] • Age: 33 years old • Medium Size (5' 2", 158 lbs.) • Darkvision (60 feet) • Martial Training (prof. in longsword, longbow and light armor) • Saving Face (on failed attack, ability check or saving throw roll, gain bonus equal to number of allies in sight within 30 feet, max. bonus +5, use once between short rests)   Fighter Class Features [PHB p. 70] • Fighting Style (Duelling) • Second Wind (regain 1d10+3 h.p.) • Action Surge (extra action in turn once betw. short rests)   Combat Superiority • four 1d8 Superiority dice per short or long rest • Maneuver Save DC 12   Maneuvers Known [PHB p. 74] • Feinting Attack (bonus action to gain adv. on attack) • Precision Attack (add die to attack) • Riposte (reaction attack when foe misses)     Soldier Features [PHB p. 140] • Military Rank
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