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Revlar Groundtooth

A former soldier in the small army of the Raspgrinder clan of Ulirre, Revlar has gone rogue and formed a small band of merenaries.  Currently they are searching ETC carriages for an important artifact, An enchanted shield that is said to imbue the wielder with incredible power.

Physical Description

General Physical Condition

Race/Ancestry/Heritage: Mountain Dwarf Class & Level: Fighter 4 (Battle Master) Background: Soldier Alignment: Lawful Evil Experience: 2,835 xp     ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any)   Strength 19 +4 ... Strength Ability Checks +6 ... Strength Saving Throws * +6 ... Athletics Skill * 285 lbs. ... Maximum Carrying Capacity 570 lbs. ... Max. Push or Drag (Speed -5 ft.) 570 lbs. ... Maximum Lift   Dexterity 13 +1 ... Dexterity Ability Checks +1 ... Dexterity Saving Throws +3 ... Acrobatics Skill * +1 ... Sleight of Hand Skill +1 ... Stealth Skill (Disadv.)     Constitution 16 +3 ... Constitution Ability Checks +5 ... Constitution Saving Throws *   Intelligence 10 +0 ... Intelligence Ability Checks +0 ... Intelligence Saving Throws +0 ... Arcana Skill +0 ... History Skill +0 ... Investigation Skill +0 ... Nature Skill +0 ... Religion Skill   Wisdom 12 +1 ... Wisdom Ability Checks +1 ... Wisdom Saving Throws +1 ... Animal Handling Skill +1 ... Insight Skill +1 ... Medicine Skill +3 ... Perception Skill * +1 ... Survival Skill   Charisma 8 -1 ... Charisma Ability Checks -1 ... Charisma Saving Throws -1 ... Deception Skill +1 ... Intimidation Skill * -1 ... Performance Skill -1 ... Persuasion Skill   COMBAT [PHB p. 189]   13 ... Passive Perception +1 ... Initiative Modifier   Armor Class 16 ... Armor worn: chain mail   25 ft. Speed ... Base distance per move   40 hit points ... 4d10 Hit Dice     Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d12+4 slashing damage. (Must be used two-handed.)     Javelin. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+4 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)     Fighting Style: Great Weapon Fighting. Reroll 1 or 2 on damage dice with two-handed melee weapons.     FEATURES, TRAITS, SPECIAL ABILITIES   Soldier Background [PHB p. 140]   • Feature: Military Rank.   • Traits: Bards know your past battles. Racing against prophesy of own doom.   • Ideal: Oppression crushes the weak to reveal the strong.   • Bond: Raised from the dead twice.   • Flaw: Regrets life as a soldier.     Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons, battleaxe, handaxe, throwing hammer, warhammer • Tools: brewer's supplies, gaming set (dice set), vehicles (land craft) • Saving Throws: Strength, Constitution • Skills: Acrobatics, Athletics, Intimidation, Perception • Languages: Common, Dwarvish     Mountain Dwarf Traits [PHB p. 20]   • Creature Type: Humanoid   • Age: 123 years old   • Medium Size (4' 8", 178 lbs.)   • Speed not reduced by heavy armor   • Darkvision (60 feet)   • Dwarven Resilience (versus poison)   • Dwarven Armor Training (light, med.)   • Dwarven Combat Training (var. weapons)   • Tool Proficiency (brewer's supplies)   • Stonecunning (stonework lore)     Fighter Class Features [PHB p. 70]   • Fighting Style (Great Weapon Fighting)   • Second Wind (regain 1d10+4 h.p.)   • Action Surge (extra action in turn once betw. short rests)       Combat Superiority   • four 1d8 Superiority dice per short or long rest   • Maneuver Save DC 14       Maneuvers Known [PHB p. 74]   • Feinting Attack (bonus action to gain adv. on attack)   • Precision Attack (add die to attack)   • Riposte (reaction attack when foe misses)   Fighting Style: Great Weapon Fighting. Reroll 1 or 2 on damage dice with two-handed melee weapons.     EQUIPMENT & TREASURE     Carried Gear [PHB, p. 143]: chain mail armor (AC 16), greataxe, javelin, smith's tools (anvil, hammers, tongs, etc.), gaming set (dice set), belt pouch, set of common clothes, an insignia of rank, trophy taken from fallen enemy. (This load is about 130 lbs.; add 1 lb. per 50 coins carried.)     Coins & Gems: 16 gold pieces (gp 61 silver pieces (sp 34 copper pieces (cp 6 gems (worth 10 gp each)
Children

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