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Reck of Six Oozes

Reck of the Six Oozes is one of the goblins of the Orr Urgash Eight. He is a true believer of Grummer Grumaulsh. A strong fighter for his size he also has a flair for the dramatic. Like of the Eight he wears a mask which sows fear into his opponents. His mask is a Goats skull with large antlers affixed to the top portion. The odd assortment of bleached bone is very disturbing. He wears leather armor coated black with pitch. It looks like it's bleeding, though that is just the sap. Dark red warpaint makes up an eight symbol on his chest.

Physical Description

General Physical Condition

Class & Level: Fighter 4 (Champion) Background: Soldier Alignment: Lawful Evil Experience: 2,889 xp   ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any)   Strength 13 +1 ... Strength Ability Checks +3 ... Strength Saving Throws * +3 ... Athletics Skill * 195 lbs. ... Maximum Carrying Capacity 390 lbs. ... Max. Push or Drag (Speed -5 ft.) 390 lbs. ... Maximum Lift   Dexterity 19 +4 ... Dexterity Ability Checks +4 ... Dexterity Saving Throws +4 ... Acrobatics Skill +4 ... Sleight of Hand Skill +4 ... Stealth Skill   Constitution 15 +2 ... Constitution Ability Checks +4 ... Constitution Saving Throws *   Intelligence 8 -1 ... Intelligence Ability Checks -1 ... Intelligence Saving Throws -1 ... Arcana Skill +1 ... History Skill * -1 ... Investigation Skill -1 ... Nature Skill -1 ... Religion Skill   Wisdom 12 +1 ... Wisdom Ability Checks +1 ... Wisdom Saving Throws +1 ... Animal Handling Skill +1 ... Insight Skill +1 ... Medicine Skill +3 ... Perception Skill * +1 ... Survival Skill   Charisma 10 +0 ... Charisma Ability Checks +0 ... Charisma Saving Throws +0 ... Deception Skill +2 ... Intimidation Skill * +0 ... Performance Skill +0 ... Persuasion Skill   COMBAT [PHB p. 189]   13 ... Passive Perception +4 ... Initiative Modifier   Armor Class 15 ... Armor worn: Leather Armor   30 ft. Speed ... Base distance per move   36 hit points ... 4d10 Hit Dice   Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 piercing damage.   Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+4 slashing damage.   Hand Crossbow Ranged Weapon Attack: +6 to hit. Hit: 1d6+4 piercing damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft. Reloading limits to only one attack per round regardless of extra attacks.)   Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits.   FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: one type of gaming set, vehicles (land) • Saving Throws: Strength, Constitution • Skills: Athletics, History, Intimidation, Perception • Languages: Common, Goblin   Goblin Traits [VGtM p. 119] • Age: 17 years old • Small Size (3' 9", 51 lbs.) • Darkvision (60 feet) • Fury Of The Small (once between short rests, cause +4 h.p. extra damage to one attack or spell to a Medium or larger creature) • Nimble Escape (use Disengage or Hide as bonus action each turn)   Fighter Class Features [PHB p. 70] • Fighting Style (Two-Weapon Fighting) • Second Wind (regain 1d10+4 h.p.) • Action Surge (extra action in turn once betw. short rests) • Improved Critical (crit on 19 or 20)     Soldier Features [PHB p. 140] • Military Rank   EQUIPMENT & TREASURE   Carried Gear: leather armor (AC 11), rapier, scimitar, hand crossbow and 20 bolts, longbow and 20 arrows, gaming set (dice set), belt pouch, set of common clothes, an insignia of rank, a trophy taken from a fallen enemy (dagger, broken blade, or piece of a banner)   Coins & Gems: 11 gold pieces (gp 19 silver pieces (sp 27 copper pieces (cp 4 gems (worth 10 gp each)
Alignment
Lawful Evil
Current Location
Year of Birth
2976 22 Years old
Birthplace
The Goblin Lands
Children
Skin Tone/Pigmentation
Dark green
Height
4’3”
Weight
110
Aligned Organization
Other Affiliations

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