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Punty Redfang


Punty Redfang, Druid of the Verdant Sigil

Small Kobold Former Cooper , Any

Armor Class 15
Hit Points 80
Speed 27ft

STR
6 -2
DEX
15 +2
CON
14 +2
INT
10 0
WIS
19 +4
CHA
10 0

Saving Throws Intelligence +4, Wisdom +8
Languages Common, Dwarvish, Draconic


Description

Kobold Traits • Age: 48 years old   • Small Size (3' 0", 30 lbs.)   • Darkvision (60 feet)   • Grovel, Cower And Beg (once betw. short rests, distract enemies to grant adv. on attacks to your allies within 10 feet of you)   • Pack Tactics (gain adv. on attacks if one non-incapacitated ally is within 5 feet of target)   • Sunlight Sensitivity (suffer disadvantage on Wisdom [Perception] checks if you or target of attack is in direct sunlight)
Ritual Casting • Wild Shape (max. CR 1, twice betw. short or long rests)   • Natural Recovery (regain spell slots in short rest)   • Land's Stride (move through plants, adv. on saves)   • Nature's Ward (fey cannot charm; immune poison, disease)   Poison Spray Cantrip. Ranged Spell Attack: Target a creature within 10 ft. that you can see, it must succeed on a DC 16 Constitution saving throw or take 3d12 poison damage. (No damage if made save.)

Ideals

Owes a life debt to a childhood friend.

Bonds

Backs family's alliances.

Flaws

Got a scheming sibling imprisoned.


Spell Attack Modifier +8 Spell Save DC 16 Cantrips Known: Druidcraft, Mending, Poison Spray, Resistance

1/day: Prepared Spells
1st Level (4 slots): Cure Wounds, Animal Friendship, Detect Magic, Faerie Fire
  2nd Level (3 slots): Spider Climb*, Spike Growth*, Barkskin, Lesser Restoration
  3rd Level (3 slots): Lightning Bolt*, Meld Into Stone*, Conjure Animals, Dispel Magic
  4th Level (3 slots): Stone Shape*, Stoneskin*, Grasping Vine, Blight, Dominate Beast
  5th Level (2 slots): Passwall*, Wall Of Stone*, Awaken, Mass Cure Wounds
  6th Level (1 slot): Heal, Conjure Fey


Actions

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
  Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
    Sling. Ranged Weapon Attack: +6 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
    Poison Spray Cantrip. Ranged Spell Attack: Target a creature within 10 ft. that you can see, it must succeed on a DC 16 Constitution saving throw or take 3d12 poison damage. (No damage if made save.)
Carried Gear (PHB, p. 143): leather armor (AC 11), shield (AC +2), scimitar, dagger, sling and 20 stones, set of fine clothes, a signet ring, a scroll of pedigree, a purse. (This load is about 40 lbs.; add 1 lb. per 50 coins carried.)
  Coins & Gems: 5,754 gold pieces (gp 45 silver pieces (sp 65 copper pieces (cp 4 gems (worth 100 gp each)


 

Physical Description

General Physical Condition

  • Race: Kobold
  • Class & Level: Druid 8 (Circle of the Coastal)
  • Background: Noble
  • Alignment: Chaotic Good
      ABILITY SCORES & ABILITIES (* includes +3 proficiency bonus; ** includes expertise, if any)   Strength 8
Dexterity 15
+2 ... Dexterity Ability Checks +2 ... Dexterity Saving Throws +2 ... Acrobatics Skill +2 ... Sleight of Hand Skill +2 ... Stealth Skill
Constitution 14
+2 ... Constitution Ability Checks +2 ... Constitution Saving Throws
Intelligence 8
+2 ... Nature Skill * -1 ... Religion Skill
Wisdom 19
+4 ... Wisdom Ability Checks +7 ... Wisdom Saving Throws * +7 ... Animal Handling Skill * +4 ... Insight Skill +4 ... Medicine Skill +4 ... Perception Skill +4 ... Survival Skill
Charisma 12
+1 ... Charisma Ability Checks +1 ... Charisma Saving Throws +1 ... Deception Skill +1 ... Intimidation Skill +1 ... Performance Skill +4 ... Persuasion Skill * 14 ... Passive Perception +2 ... Initiative Modifier
  • Armor Class 15 ... Armor worn: leather armor, wooden shield
  • 30 ft. Speed ... Base distance per move
  • 59 hit points ... 8d8 Hit Dice
    Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.     Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)     Shillelagh Club. Melee Spell/Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)     Produce Flame Cantrip. Can hold in your hand up to 10 minutes, or use up once to attack. Ranged Spell Attack: +7 to hit, target one creature within 30 ft. range. Hit: 2d8 fire damage.     FEATURES, TRAITS, SPECIAL ABILITIES   Noble Background [PHB p. 135]   • Feature: Position of Privilege   • Traits: Can read weather like a book. Condescending ways of talking.   • Ideal: Strangers always bring their trouble with them.   • Bond: Uses monsters as shock troops.   • Flaw: Rewrites family history.     Proficiencies & Languages • Proficiency Bonus: +3 • Armor: light armor, medium armor, shields (nonmetal only) • Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear • Tools: gaming set (Dragonchess) • Saving Throws: Intelligence, Wisdom • Skills: Animal Handling, History, Nature, Persuasion • Languages: Common, Goblin, Draconic     Kobold Traits [VGtM p. 119]   • Age: 50 years old   • Small Size (2' 10", 37 lbs.)   • Darkvision (60 feet)   • Grovel, Cower And Beg (once betw. short rests, distract enemies to grant adv. on attacks to your allies within 10 feet of you)   • Pack Tactics (gain adv. on attacks if one non-incapacitated ally is within 5 feet of target)   • Sunlight Sensitivity (suffer disadvantage on Wisdom [Perception] checks if you or target of attack is in direct sunlight)     Druid Class Features [PHB p. 65]   • Ritual Casting   • Wild Shape (max. CR 1, twice betw. short or long rests)   • Natural Recovery (regain spell slots in short rest)   • Land's Stride (move through plants, adv. on saves)   Produce Flame Cantrip. Can hold in your hand up to 10 minutes, or use up once to attack. Ranged Spell Attack: +7 to hit, target one creature within 30 ft. range. Hit: 2d8 fire damage.     Spellcasting [PHB p. 201]   Spell Attack Modifier +7 Spell Save DC 15 Cantrips Known: Guidance, Produce Flame, Shillelagh     Prepared Spells 1st Level (4 slots): Cure Wounds, Animal Friendship, Faerie Fire   2nd Level (3 slots): Mirror Image*, Misty Step*, Hold Person, Barkskin, Beast Sense   3rd Level (3 slots): Water Breathing*, Water Walk*, Conjure Animals, Dispel Magic, Daylight   4th Level (2 slots): Control Water*, Freedom Of Movement*, Blight, Dominate Beast, Grasping Vine     EQUIPMENT & TREASURE     Carried Gear (PHB, p. 143): leather armor (AC 11), shield (AC +2), scimitar, club, dagger, sling and 20 stones, set of fine clothes, a signet ring, a scroll of pedigree, a purse. (This load is about 42 lbs.; add 1 lb. per 50 coins carried.)     Coins & Gems: 531 gold pieces (gp 17 silver pieces (sp 20 copper pieces (cp 4 gems (worth 50 gp each)
Punty is a druid who is a member of the Verdant Sigil, a druidic order in Venteneheim and Oraheim. He is a reddish brown kobold and his familiar is an armadillo named Eightball due to his strange marking on his outer shell.
Punty hails from the Deltis Mountain Clan of Kobolds. [Vom Fass is from the Helver Mountain Clans] Punty followed his natural adventuring instincts and love of nature further and further west into the Elven Realms. He spent many months clashing with Elven forest rangers over animal and water rights. Eventually he fell in with a group of Green Elves lead by Oru Upu Leafbottom. He began his training in the Druidic Arts with their help. He was there when Oru founded the Verdant Sigil and they decided to fight against the Elven Kingdoms to help secure the jungles and forests from over logging and environmental destruction.
  After a few years he was sent to Ventenheim with Brook Tallow to recruit new members and to spread the order.
Current Location
Age
34
Children
Eyes
Yellow
Skin Tone/Pigmentation
Dark red scales
Height
2'5"
Weight
35

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