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Orahero City

The largest city in Oraheim

Demographics

While Orahero was the exemplification of tolerance between the races, there were some cultural traditions that separated the Elvari from non-elven citizens. For example, many elves only spoke to others of their own kind unless they were specifically addressed, the exception being green elves and their outgoing nature. Noble-born elves were always granted right-of-way, even in the case of personal flight, and were never to be look at in the eyes, unless they did so first.
One of the festivals of note that were celebrated in Orahero was the Midsummer Firemeet, legendary for the lavish celebrations and exquisite silken banners and decorations draped across Windrider Glade.

Government

Throughout most of its history, Orahero and all of the Opan and Floraheim Forest realm was ruled by a single coronal. They were aided in their duties by the arms-major and spell-major, the empire's greatest warrior and mage respectively,[48][49] along with two Court Sages, chosen from among the most wise and elder of the Orathors (powerful ministers who make up the main government body).
The authority of these leaders was each embodied in one of the three Elfblades, the Rulers' Blade, the Warblade, and the Artblade.   Composed of the heads of Orahero's elven noble houses, the Nobles' Council met regularly to discuss any issues or laws that concerned them. They met with the coronal at least once a year to offer their voice and advice to the coronal's rule.[12]   For a scant 50 years Myth Drannor was governed by the Council of Twelve, though it was little more than a collection of squabbling, entitled bureaucrats who acted only in self-interest.[51]   Laws The laws of Myth Drannor followed the "Code of the People", simple and elegant ideal that a crime against one of its citizens was a crime against all. While the full scope of the code was over 100 stanzas long, the final words eloquently described the heart of its intent:[47]   The code was enforced either by the Coronal or an elf from one of the city's noble houses. The punishment varied on a case-by-case basis.[47]

Infrastructure

The stone towers of Orahero were predominantly tall and graceful in appearance, though some of those used by wizards took the shape of fantastic creatures or forms found in nature. The "naturally-grown" structures of wood and plant life, formed by the Oacil'Quevan ritual of complement, were among the most breath-taking in all the Realms.
Cobbled streets wound through the city, running in-between the ground-level buildings of elven design and picturesque glades and city parks. Embedded within the roads were markers for the levitation pillars, shafts of magical energy that could lift an individual to the skybridges and elegant treetop dwellings set within the canopy of Cormanthor   There was an expansive set of Dwarven Dungeons that ran underneath Myth Drannor,[citation needed] that was inter-connected with many of the subterranean dwellings that were built by the city's non-elven residents.
Type
Large city

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