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Ondar Greybeard

Ondar is a sergeant in the Red Wulves Fighter guild.  He is critical, tough, and all business when they have an assignment.  He is a tall human man with a bald head and a well kept long beard black, streaked with grey.  Look a bit like Tim Howard the soccer goalie if he was glowering a lot.

Physical Description

General Physical Condition

Class & Level: Fighter 3 (Cavalier)
Background: Soldier
Alignment: Neutral
ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any)
 
  • Strength 14
  • +2 ... Strength Ability Checks
  • +4 ... Strength Saving Throws *
  • +4 ... Athletics Skill *
  • 210 lbs. ... Maximum Carrying Capacity
  • 420 lbs. ... Max. Push or Drag (Speed -5 ft.)
  • 420 lbs. ... Maximum Lift
 
  • Dexterity 16
  • +3 ... Dexterity Ability Checks
  • +3 ... Dexterity Saving Throws
  • +3 ... Acrobatics Skill
  • +3 ... Sleight of Hand Skill
  • +3 ... Stealth Skill (Disadv.)
  • Constitution 15
  • +2 ... Constitution Ability Checks
  • +4 ... Constitution Saving Throws *
  • Intelligence 11
  • +0 ... Intelligence Ability Checks
  • +0 ... Intelligence Saving Throws
  • +0 ... Arcana Skill
  • +2 ... History Skill *
  • +0 ... Investigation Skill
  • +0 ... Nature Skill
  • +0 ... Religion Skill
  • Wisdom 13
  • +1 ... Wisdom Ability Checks
  • +1 ... Wisdom Saving Throws
  • +3 ... Animal Handling Skill *
  • +1 ... Insight Skill
  • +1 ... Medicine Skill
  • +3 ... Perception Skill *
  • +1 ... Survival Skill
  • Charisma 9
  • -1 ... Charisma Ability Checks
  • -1 ... Charisma Saving Throws
  • -1 ... Deception Skill
  • +1 ... Intimidation Skill *
  • -1 ... Performance Skill
  • -1 ... Persuasion Skill

COMBAT 
  13 ... Passive Perception +3 ... Initiative Modifier
  Armor Class 18 ... Armor worn: chain mail, shield
30 ft. Speed ... Base distance per move
  28 hit points ... 3d10 Hit Dice
    Longbow. Ranged Weapon Attack: +7 to hit. Hit: 1d8+3 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)
    Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage.
    Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 slashing damage.
    Fighting Style: Archery. Add +2 to hit for any ranged weapon attack.
    FEATURES, TRAITS, SPECIAL ABILITIES

  Soldier Background [PHB p. 140]   • Feature: Military Rank.   • Traits: Scout in borderlands patrol. Reputation as a jinx.   • Ideal: Service is life's highest duty.   • Bond: War buddies are only family.   • Flaw: Drunk before every battle.     Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: gaming set (dice set), vehicles (land craft) • Saving Throws: Strength, Constitution • Skills: Animal Handling, Athletics, History, Intimidation, Perception • Languages: Common, Elvish     Human Traits [PHB p. 29]   • Creature Type: Humanoid   • Age: 22 years old   • Medium Size (5' 11", 185 lbs.)     Fighter Class Features [PHB p. 70, XGtE p. 30]   • Fighting Style (Archery)   • Second Wind (regain 1d10+3 h.p.)   • Action Surge (extra action in turn once betw. short rests)   • Born to the Saddle (special mount/dismount rules)   • Unwaving Mark (2 uses betw. rests, mark targets with melee hit)   Fighting Style: Archery. Add +2 to hit for any ranged weapon attack.     EQUIPMENT & TREASURE     Carried Gear [PHB, p. 143]: chain mail armor (AC 16), shield (AC +2), shortsword, longbow and 20 arrows, gaming set (playing card set), belt pouch, set of common clothes, an insignia of rank, trophy taken from fallen enemy. (This load is about 129 lbs.; add 1 lb. per 50 coins carried.)     Coins & Gems: 13 gold pieces (gp 63 silver pieces (sp 6 copper pieces (cp 2 gems (worth 10 gp each)
Species
Age
37
Children
Gender
Male
Eyes
Brown
Hair
Bald
Skin Tone/Pigmentation
Tan
Height
6-3"
Weight
220
Aligned Organization

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