Ondar Greybeard
Ondar is a sergeant in the Red Wulves Fighter guild. He is critical, tough, and all business when they have an assignment. He is a tall human man with a bald head and a well kept long beard black, streaked with grey. Look a bit like Tim Howard the soccer goalie if he was glowering a lot.
Physical Description
General Physical Condition
Class & Level: Fighter 3 (Cavalier)
Background: Soldier
Alignment: Neutral
ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any)
COMBAT
13 ... Passive Perception +3 ... Initiative Modifier
Armor Class 18 ... Armor worn: chain mail, shield
30 ft. Speed ... Base distance per move
28 hit points ... 3d10 Hit Dice
Longbow. Ranged Weapon Attack: +7 to hit. Hit: 1d8+3 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 slashing damage.
Fighting Style: Archery. Add +2 to hit for any ranged weapon attack.
FEATURES, TRAITS, SPECIAL ABILITIES
Soldier Background [PHB p. 140] • Feature: Military Rank. • Traits: Scout in borderlands patrol. Reputation as a jinx. • Ideal: Service is life's highest duty. • Bond: War buddies are only family. • Flaw: Drunk before every battle. Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: gaming set (dice set), vehicles (land craft) • Saving Throws: Strength, Constitution • Skills: Animal Handling, Athletics, History, Intimidation, Perception • Languages: Common, Elvish Human Traits [PHB p. 29] • Creature Type: Humanoid • Age: 22 years old • Medium Size (5' 11", 185 lbs.) Fighter Class Features [PHB p. 70, XGtE p. 30] • Fighting Style (Archery) • Second Wind (regain 1d10+3 h.p.) • Action Surge (extra action in turn once betw. short rests) • Born to the Saddle (special mount/dismount rules) • Unwaving Mark (2 uses betw. rests, mark targets with melee hit) Fighting Style: Archery. Add +2 to hit for any ranged weapon attack. EQUIPMENT & TREASURE Carried Gear [PHB, p. 143]: chain mail armor (AC 16), shield (AC +2), shortsword, longbow and 20 arrows, gaming set (playing card set), belt pouch, set of common clothes, an insignia of rank, trophy taken from fallen enemy. (This load is about 129 lbs.; add 1 lb. per 50 coins carried.) Coins & Gems: 13 gold pieces (gp 63 silver pieces (sp 6 copper pieces (cp 2 gems (worth 10 gp each)
Background: Soldier
Alignment: Neutral
ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any)
- Strength 14
- +2 ... Strength Ability Checks
- +4 ... Strength Saving Throws *
- +4 ... Athletics Skill *
- 210 lbs. ... Maximum Carrying Capacity
- 420 lbs. ... Max. Push or Drag (Speed -5 ft.)
- 420 lbs. ... Maximum Lift
- Dexterity 16
- +3 ... Dexterity Ability Checks
- +3 ... Dexterity Saving Throws
- +3 ... Acrobatics Skill
- +3 ... Sleight of Hand Skill
- +3 ... Stealth Skill (Disadv.)
- Constitution 15
- +2 ... Constitution Ability Checks
- +4 ... Constitution Saving Throws *
- Intelligence 11
- +0 ... Intelligence Ability Checks
- +0 ... Intelligence Saving Throws
- +0 ... Arcana Skill
- +2 ... History Skill *
- +0 ... Investigation Skill
- +0 ... Nature Skill
- +0 ... Religion Skill
- Wisdom 13
- +1 ... Wisdom Ability Checks
- +1 ... Wisdom Saving Throws
- +3 ... Animal Handling Skill *
- +1 ... Insight Skill
- +1 ... Medicine Skill
- +3 ... Perception Skill *
- +1 ... Survival Skill
- Charisma 9
- -1 ... Charisma Ability Checks
- -1 ... Charisma Saving Throws
- -1 ... Deception Skill
- +1 ... Intimidation Skill *
- -1 ... Performance Skill
- -1 ... Persuasion Skill
COMBAT
13 ... Passive Perception +3 ... Initiative Modifier
Armor Class 18 ... Armor worn: chain mail, shield
30 ft. Speed ... Base distance per move
28 hit points ... 3d10 Hit Dice
Longbow. Ranged Weapon Attack: +7 to hit. Hit: 1d8+3 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 slashing damage.
Fighting Style: Archery. Add +2 to hit for any ranged weapon attack.
FEATURES, TRAITS, SPECIAL ABILITIES
Soldier Background [PHB p. 140] • Feature: Military Rank. • Traits: Scout in borderlands patrol. Reputation as a jinx. • Ideal: Service is life's highest duty. • Bond: War buddies are only family. • Flaw: Drunk before every battle. Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: gaming set (dice set), vehicles (land craft) • Saving Throws: Strength, Constitution • Skills: Animal Handling, Athletics, History, Intimidation, Perception • Languages: Common, Elvish Human Traits [PHB p. 29] • Creature Type: Humanoid • Age: 22 years old • Medium Size (5' 11", 185 lbs.) Fighter Class Features [PHB p. 70, XGtE p. 30] • Fighting Style (Archery) • Second Wind (regain 1d10+3 h.p.) • Action Surge (extra action in turn once betw. short rests) • Born to the Saddle (special mount/dismount rules) • Unwaving Mark (2 uses betw. rests, mark targets with melee hit) Fighting Style: Archery. Add +2 to hit for any ranged weapon attack. EQUIPMENT & TREASURE Carried Gear [PHB, p. 143]: chain mail armor (AC 16), shield (AC +2), shortsword, longbow and 20 arrows, gaming set (playing card set), belt pouch, set of common clothes, an insignia of rank, trophy taken from fallen enemy. (This load is about 129 lbs.; add 1 lb. per 50 coins carried.) Coins & Gems: 13 gold pieces (gp 63 silver pieces (sp 6 copper pieces (cp 2 gems (worth 10 gp each)
Species
Age
37
Children
Gender
Male
Eyes
Brown
Hair
Bald
Skin Tone/Pigmentation
Tan
Height
6-3"
Weight
220
Aligned Organization
Comments