Nosferus, Bryce Dallas Five
Nosferus
Medium Aasimar/Vampire Wizard, illusionist , Neutral
Description
Carried Gear (PHB, p. 143): two (2) daggers, quarterstaff, set of common clothes, holy symbol: amulet, prayer book, 5 sticks of incense, vestments. (This load is about 10 lbs.; add 1 lb. per 50 coins carried.)
Magic Items (DMG p. 135)
• philter of love
• potion of fire breath
• spell scrolls (Witch Bolt, Web, Mass Suggestion)
• 3 potions of healing (2d4+2 hp)
(a) Item attuned to character.
Coins & Gems: 688 gold pieces (gp 22 silver pieces (sp 72 copper pieces (cp 4 gems (worth 100 gp each)
Prepared Spells
1st Level (4 slots): Mage Armor, Silent Image, Disguise Self, Detect Magic
2nd Level (3 slots): Phantasmal Force, Mirror Image, Misty Step
3rd Level (3 slots): Major Image, Fireball, Hypnotic Pattern
4th Level (3 slots): Phantasmal Killer, Confusion
5th Level (2 slots): Seeming, Cone of Cold
Actions
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+0 bludgeoning damage. (If used two-handed in melee, does 1d8+0 damage.)
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Fire Bolt Cantrip. Ranged Spell Attack: +8 to hit, targets one creature or object within 120 ft. range. Hit: 2d10 fire damage and unattended flammable objects catch on fire.
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