Moonlit Dune Character in Tanaheim | World Anvil
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Moonlit Dune

Race: Tabaxi Class & Level: Fighter 5 (Champion) Background: Folk Hero Alignment: Lawful Neutral Experience: 7,085 xp     ABILITY SCORES & ABILITIES (* includes +3 proficiency bonus; ** includes expertise, if any)   Strength 17 +3 ... Strength Ability Checks +6 ... Strength Saving Throws * +3 ... Athletics Skill 255 lbs. ... Maximum Carrying Capacity 510 lbs. ... Max. Push or Drag (Speed -5 ft.) 510 lbs. ... Maximum Lift   Dexterity 15 +2 ... Dexterity Ability Checks +2 ... Dexterity Saving Throws +5 ... Acrobatics Skill * +2 ... Sleight of Hand Skill +5 ... Stealth Skill * (Disadv.)     Constitution 14 +2 ... Constitution Ability Checks +5 ... Constitution Saving Throws *   Intelligence 8 -1 ... Intelligence Ability Checks -1 ... Intelligence Saving Throws -1 ... Arcana Skill +2 ... History Skill * -1 ... Investigation Skill -1 ... Nature Skill -1 ... Religion Skill   Wisdom 12 +1 ... Wisdom Ability Checks +1 ... Wisdom Saving Throws +4 ... Animal Handling Skill * +1 ... Insight Skill +1 ... Medicine Skill +4 ... Perception Skill * +4 ... Survival Skill *   Charisma 11 +0 ... Charisma Ability Checks +0 ... Charisma Saving Throws +0 ... Deception Skill +0 ... Intimidation Skill +0 ... Performance Skill +0 ... Persuasion Skill   COMBAT [PHB p. 189]   14 ... Passive Perception +2 ... Initiative Modifier   Armor Class 18 ... Armor worn: Chain mail and shield   30 ft. Speed ... Base distance per move   44 hit points ... 5d10 Hit Dice     Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+3 slashing damage. (If used two-handed in melee, does 1d10+3 damage.)     Javelin. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+3 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)     Fighting Style: Duelling. Add 2 damage to each melee weapon attack if no other weapon in other hand.     FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +3 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: one set of artisan's tools, vehicles (land) • Saving Throws: Strength, Constitution • Skills: Acrobatics, Animal Handling, History, Perception, Stealth, Survival • Languages: Common, Goblin     Tabaxi Traits [VGtM p. 113]   • Age: 32 years old   • Medium Size (5' 10", 174 lbs.)   • Darkvision (60 feet)   • Feline Agility (move double speed on turn once, able to use again after spending one turn moving at 0 speed)   • Cat's Claws (climbing speed 20 ft., natural attack does 1d4+3 slashing damage on hit)     Fighter Class Features [PHB p. 70]   • Fighting Style (Duelling)   • Second Wind (regain 1d10+5 h.p.)   • Action Surge (extra action in turn once betw. short rests)   • Improved Critical (crit on 19 or 20)   • Extra Attack (2/attack)       Folk Hero Features [PHB p. 131]   • Rustic Hospitality     EQUIPMENT & TREASURE     Carried Gear: chain mail armor (AC 16), shield (AC +2), longsword, javelin, leatherworker's tools (skinning knives, curing salt, vials of tannins, etc.), belt pouch, set of common clothes, iron pot, shovel     Coins & Gems: 711 gold pieces (gp 29 silver pieces (sp 70 copper pieces (cp 4 gems (worth 50 gp each)
Species
Children

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