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Maximal Karnvior, Bryce Dallas Five

Maximal Karnvior

Medium Mountain Dwarf Fighter, Adventurer , Neutral

Armor Class 19
Hit Points 104
Speed 25ft

STR
20 +5
DEX
13 +1
CON
18 +4
INT
7 -2
WIS
12 +1
CHA
9 -1

Saving Throws STR, CON
Skills Proficiencies & Languages • Proficiency Bonus: +4 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons, battleaxe, handaxe, throwing hammer, warhammer • Tools: mason's tools • Saving Throws: Strength, Constitution • Skills: Athletics, Insight, Perception, Religion • Languages: Common, Dwarvish, Orc, Celestial
    Mountain Dwarf Traits [PHB p. 20]   • Age: 115 years old   • Medium Size (4' 7", 172 lbs.)   • Speed not reduced by heavy armor   • Darkvision (60 feet)   • Dwarven Resilience (versus poison)   • Dwarven Armor Training (light, med.)   • Dwarven Combat Training (var. weapons)   • Tool Proficiency (mason's tools)   • Stonecunning (stonework lore)
  Fighter Class Features [PHB p. 70]   • Fighting Style (Protection)   • Second Wind (regain 1d10+10 h.p.)   • Action Surge (extra action in turn once betw. short rests)   • Improved Critical (crit on 19 or 20)   • Extra Attack (2/attack)   • Remarkable Athlete (boost jumping and non-prof. Str, Dex, Con skills)   • Indomitable (reroll save 1 time betw. long rests)   • Second Fighting Style (Defense)
Languages Common, Dwarvish, Orc, Celestial


Description

Carried Gear (PHB, p. 143): chain mail armor (AC 16), shield (AC +2), battleaxe, javelin, set of common clothes, holy symbol: amulet, prayer book, 5 sticks of incense, vestments. (This load is about 132 lbs.; add 1 lb. per 50 coins carried.)
  Magic Items (DMG p. 135) • amulet of proof against detection and location (a) • potion of invisibility • 5 potions of healing (2d4+2 hp)
(a) Item attuned to character.
    Coins & Gems: 538 gold pieces (gp 6 silver pieces (sp 28 copper pieces (cp 13 gems (worth 100 gp each)



Actions

Battleaxe. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d8+5 slashing damage. (If used two-handed in melee, does 1d10+5 damage.)   Javelin. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)     Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet.     Fighting Style: Defense. In armor, gain +1 to AC.


 
Children

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