Mankar Callisander Character in Tanaheim | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Mankar Callisander

Glass master Mankar Callisander (a.k.a. Glass Beard)

Mountain Dwarf Class & Level: Fighter 2 Background: Guild Merchant Alignment: Lawful Good Experience: 321 xp   ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any)   Strength 16 +3 ... Strength Ability Checks +5 ... Strength Saving Throws * +3 ... Athletics Skill 240 lbs. ... Maximum Carrying Capacity 480 lbs. ... Max. Push or Drag (Speed -5 ft.) 480 lbs. ... Maximum Lift   Dexterity 13 +1 ... Dexterity Ability Checks +1 ... Dexterity Saving Throws +1 ... Acrobatics Skill +1 ... Sleight of Hand Skill +1 ... Stealth Skill (Disadv.)   Constitution 16 +3 ... Constitution Ability Checks +5 ... Constitution Saving Throws *   Intelligence 10 +0 ... Intelligence Ability Checks +0 ... Intelligence Saving Throws +0 ... Arcana Skill +0 ... History Skill +0 ... Investigation Skill +0 ... Nature Skill +0 ... Religion Skill   Wisdom 12 +1 ... Wisdom Ability Checks +1 ... Wisdom Saving Throws +1 ... Animal Handling Skill +3 ... Insight Skill * +1 ... Medicine Skill +3 ... Perception Skill * +3 ... Survival Skill *   Charisma 8 -1 ... Charisma Ability Checks -1 ... Charisma Saving Throws -1 ... Deception Skill -1 ... Intimidation Skill -1 ... Performance Skill +1 ... Persuasion Skill *   COMBAT [PHB p. 189]   13 ... Passive Perception +1 ... Initiative Modifier   Armor Class 19 ... Armor worn: Chain mail and shield   25 ft. Speed ... Base distance per move   22 hit points ... 2d10 Hit Dice   Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d8+3 bludgeoning damage. (If used two-handed in melee, does 1d10+3 damage.)   Javelin. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)   Fighting Style: Defense. In armor, gain +1 to AC.   FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons, battleaxe, handaxe, throwing hammer, warhammer • Tools: one type of artisan's tools, smith's tools • Saving Throws: Strength, Constitution • Skills: Insight, Perception, Persuasion, Survival • Languages: Common, Dwarvish, Giant   Mountain Dwarf Traits [PHB p. 20] • Age: 87 years old • Medium Size (4' 5", 180 lbs.) • Speed not reduced by heavy armor • Darkvision (60 feet) • Dwarven Resilience (versus poison) • Dwarven Armor Training (light, med.) • Dwarven Combat Training (var. weapons) • Tool Proficiency (smith's tools) • Stonecunning (stonework lore)   Fighter Class Features [PHB p. 70] • Fighting Style (Defense) • Second Wind (regain 1d10+2 h.p.) • Action Surge (extra action in turn once betw. short rests)     Guild Merchant Features [PHB p. 132] • Guild Membership   EQUIPMENT & TREASURE   Carried Gear: chain mail armor (AC 16), shield (AC +2), warhammer, javelin, belt pouch, set of common clothes, set of traveler's clothes, merchant's scale, a letter of introduction from your guild   Coins & Gems: 14 gold pieces (gp 9 silver pieces (sp 18 copper pieces (cp 5 gems (worth 10 gp each)
Current Location
Species
Children
Gender
Male
Height
4’5”
Weight
180
Ruled Locations

Comments

Please Login in order to comment!