Mankar Callisander
Glass master Mankar Callisander (a.k.a. Glass Beard)
Mountain Dwarf
Class & Level: Fighter 2
Background: Guild Merchant
Alignment: Lawful Good
Experience: 321 xp
ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)
Strength 16
+3 ... Strength Ability Checks
+5 ... Strength Saving Throws *
+3 ... Athletics Skill
240 lbs. ... Maximum Carrying Capacity
480 lbs. ... Max. Push or Drag (Speed -5 ft.)
480 lbs. ... Maximum Lift
Dexterity 13
+1 ... Dexterity Ability Checks
+1 ... Dexterity Saving Throws
+1 ... Acrobatics Skill
+1 ... Sleight of Hand Skill
+1 ... Stealth Skill (Disadv.)
Constitution 16
+3 ... Constitution Ability Checks
+5 ... Constitution Saving Throws *
Intelligence 10
+0 ... Intelligence Ability Checks
+0 ... Intelligence Saving Throws
+0 ... Arcana Skill
+0 ... History Skill
+0 ... Investigation Skill
+0 ... Nature Skill
+0 ... Religion Skill
Wisdom 12
+1 ... Wisdom Ability Checks
+1 ... Wisdom Saving Throws
+1 ... Animal Handling Skill
+3 ... Insight Skill *
+1 ... Medicine Skill
+3 ... Perception Skill *
+3 ... Survival Skill *
Charisma 8
-1 ... Charisma Ability Checks
-1 ... Charisma Saving Throws
-1 ... Deception Skill
-1 ... Intimidation Skill
-1 ... Performance Skill
+1 ... Persuasion Skill *
COMBAT [PHB p. 189]
13 ... Passive Perception
+1 ... Initiative Modifier
Armor Class 19 ... Armor worn: Chain mail and shield
25 ft. Speed ... Base distance per move
22 hit points ... 2d10 Hit Dice
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d8+3 bludgeoning damage. (If used two-handed in melee, does 1d10+3 damage.)
Javelin. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
Fighting Style: Defense. In armor, gain +1 to AC.
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons, battleaxe, handaxe, throwing hammer, warhammer
• Tools: one type of artisan's tools, smith's tools
• Saving Throws: Strength, Constitution
• Skills: Insight, Perception, Persuasion, Survival
• Languages: Common, Dwarvish, Giant
Mountain Dwarf Traits [PHB p. 20]
• Age: 87 years old
• Medium Size (4' 5", 180 lbs.)
• Speed not reduced by heavy armor
• Darkvision (60 feet)
• Dwarven Resilience (versus poison)
• Dwarven Armor Training (light, med.)
• Dwarven Combat Training (var. weapons)
• Tool Proficiency (smith's tools)
• Stonecunning (stonework lore)
Fighter Class Features [PHB p. 70]
• Fighting Style (Defense)
• Second Wind (regain 1d10+2 h.p.)
• Action Surge (extra action in turn once betw. short rests)
Guild Merchant Features [PHB p. 132]
• Guild Membership
EQUIPMENT & TREASURE
Carried Gear: chain mail armor (AC 16), shield (AC +2), warhammer, javelin, belt pouch, set of common clothes, set of traveler's clothes, merchant's scale, a letter of introduction from your guild
Coins & Gems: 14 gold pieces (gp 9 silver pieces (sp 18 copper pieces (cp 5 gems (worth 10 gp each)
Current Location
Species
Children
Gender
Male
Height
4’5”
Weight
180
Ruled Locations
Comments