Lurtzog
Lurtzog is a full blooded orc fighter. Plucked from the fighting pits in the orc tribes of the Eigerlands he has been easily manipulated to believing in the cult. He wears a mask of studded leather which looks a lot like a black 1970s hockey goalie mask. It has a red eight painted onto it.
EQUIPMENT & TREASURE
Carried Gear: chain mail armor (AC 16), greatsword, javelin, gaming set (dice set), belt pouch, set of common clothes, an insignia of rank, a trophy taken from a fallen enemy (dagger, broken blade, or piece of a banner)
Coins & Gems: 10 gold pieces (gp 30 silver pieces (sp 62 copper pieces (cp 4 gems (worth 10 gp each)
Physical Description
General Physical Condition
Name: Lurtzog
Race: Orc
Class & Level: Fighter 3 (Champion)
Background: Soldier
Alignment: Lawful Evil
Experience: 954 xp
ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)
Strength 17
+3 ... Strength Ability Checks
+5 ... Strength Saving Throws *
+5 ... Athletics Skill *
510 lbs. ... Maximum Carrying Capacity
1020 lbs. ... Max. Push or Drag (Speed -5 ft.)
1020 lbs. ... Maximum Lift
Dexterity 13
+1 ... Dexterity Ability Checks
+1 ... Dexterity Saving Throws
+3 ... Acrobatics Skill *
+1 ... Sleight of Hand Skill
+1 ... Stealth Skill (Disadv.)
Constitution 15
+2 ... Constitution Ability Checks
+4 ... Constitution Saving Throws *
Intelligence 10
+0 ... Intelligence Ability Checks
+0 ... Intelligence Saving Throws
+0 ... Arcana Skill
+0 ... History Skill
+0 ... Investigation Skill
+0 ... Nature Skill
+0 ... Religion Skill
Wisdom 12
+1 ... Wisdom Ability Checks
+1 ... Wisdom Saving Throws
+3 ... Animal Handling Skill *
+1 ... Insight Skill
+1 ... Medicine Skill
+1 ... Perception Skill
+1 ... Survival Skill
Charisma 8
-1 ... Charisma Ability Checks
-1 ... Charisma Saving Throws
-1 ... Deception Skill
+1 ... Intimidation Skill *
-1 ... Performance Skill
-1 ... Persuasion Skill
COMBAT [PHB p. 189]
11 ... Passive Perception
+1 ... Initiative Modifier
Armor Class 16 ... Armor worn: Chain mail
30 ft. Speed ... Base distance per move
28 hit points ... 3d10 Hit Dice
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 2d6+3 slashing damage. (Must be used two-handed.)
Javelin. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
Fighting Style: Great Weapon Fighting. Reroll 1 or 2 on damage dice with two-handed melee weapons.
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons
• Tools: one type of gaming set, vehicles (land)
• Saving Throws: Strength, Constitution
• Skills: Acrobatics, Animal Handling, Athletics, Intimidation
• Languages: Common, Orc
Orc Traits [VGtM p. 120]
• Age: 22 years old
• Medium Size (6' 0", 263 lbs.)
• Darkvision (60 feet)
• Aggressive (bonus action to move closer toward an enemy)
• Powerful Build (carry, push, drag, lift as if large size)
Fighter Class Features [PHB p. 70]
• Fighting Style (Great Weapon Fighting)
• Second Wind (regain 1d10+3 h.p.)
• Action Surge (extra action in turn once betw. short rests)
• Improved Critical (crit on 19 or 20)
Soldier Features [PHB p. 140]
• Military Rank
Species
Children
Height
6
Weight
263
Aligned Organization
Other Affiliations
Comments