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Lurtzog

Lurtzog is a full blooded orc fighter.  Plucked from the fighting pits in the orc tribes of the Eigerlands he has been easily manipulated to believing in the cult.  He wears a mask of studded leather which looks a lot like a black 1970s hockey goalie mask.  It has a red eight painted onto it.    EQUIPMENT & TREASURE     Carried Gear: chain mail armor (AC 16), greatsword, javelin, gaming set (dice set), belt pouch, set of common clothes, an insignia of rank, a trophy taken from a fallen enemy (dagger, broken blade, or piece of a banner)     Coins & Gems: 10 gold pieces (gp 30 silver pieces (sp 62 copper pieces (cp 4 gems (worth 10 gp each)

Physical Description

General Physical Condition

Name: Lurtzog Race: Orc Class & Level: Fighter 3 (Champion) Background: Soldier Alignment: Lawful Evil Experience: 954 xp     ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any)   Strength 17 +3 ... Strength Ability Checks +5 ... Strength Saving Throws * +5 ... Athletics Skill * 510 lbs. ... Maximum Carrying Capacity 1020 lbs. ... Max. Push or Drag (Speed -5 ft.) 1020 lbs. ... Maximum Lift   Dexterity 13 +1 ... Dexterity Ability Checks +1 ... Dexterity Saving Throws +3 ... Acrobatics Skill * +1 ... Sleight of Hand Skill +1 ... Stealth Skill (Disadv.)     Constitution 15 +2 ... Constitution Ability Checks +4 ... Constitution Saving Throws *   Intelligence 10 +0 ... Intelligence Ability Checks +0 ... Intelligence Saving Throws +0 ... Arcana Skill +0 ... History Skill +0 ... Investigation Skill +0 ... Nature Skill +0 ... Religion Skill   Wisdom 12 +1 ... Wisdom Ability Checks +1 ... Wisdom Saving Throws +3 ... Animal Handling Skill * +1 ... Insight Skill +1 ... Medicine Skill +1 ... Perception Skill +1 ... Survival Skill   Charisma 8 -1 ... Charisma Ability Checks -1 ... Charisma Saving Throws -1 ... Deception Skill +1 ... Intimidation Skill * -1 ... Performance Skill -1 ... Persuasion Skill   COMBAT [PHB p. 189]   11 ... Passive Perception +1 ... Initiative Modifier   Armor Class 16 ... Armor worn: Chain mail   30 ft. Speed ... Base distance per move   28 hit points ... 3d10 Hit Dice     Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 2d6+3 slashing damage. (Must be used two-handed.)     Javelin. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)     Fighting Style: Great Weapon Fighting. Reroll 1 or 2 on damage dice with two-handed melee weapons.     FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: one type of gaming set, vehicles (land) • Saving Throws: Strength, Constitution • Skills: Acrobatics, Animal Handling, Athletics, Intimidation • Languages: Common, Orc     Orc Traits [VGtM p. 120]   • Age: 22 years old   • Medium Size (6' 0", 263 lbs.)   • Darkvision (60 feet)   • Aggressive (bonus action to move closer toward an enemy)   • Powerful Build (carry, push, drag, lift as if large size)     Fighter Class Features [PHB p. 70]   • Fighting Style (Great Weapon Fighting)   • Second Wind (regain 1d10+3 h.p.)   • Action Surge (extra action in turn once betw. short rests)   • Improved Critical (crit on 19 or 20)       Soldier Features [PHB p. 140]   • Military Rank
Species
Orc
Children
Height
6
Weight
263
Aligned Organization
Other Affiliations

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