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Karvassus Voh' Unnduurus Maker of the Riptide

Dragon Turtle

Gargantuan dragon, chaotic neutral
Armor Class: 20
Hit Points: 341
Speed: 20 ft , swim: 40 ft

STR

25 +7

DEX

10 +0

CON

20 +5

INT

10 +0

WIS

12 +1

CHA

12 +1

Saving Throws: DEX +6, CON +11, WIS +7
Damage Resistances: Fire
Senses: Darkvision 120 ft., Passive Perception 11
Languages: Aquan, Draconic

Amphibious. The dragon turtle can breathe air and water.

Actions

Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
    Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
  Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
  Steam Breath (Recharge 5–6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage

Species
Children

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