Istred Allfeather
Name: Istred
Race: Tiefling
Class & Level: Ranger 4 (Hunter)
Background: Folk Hero
Alignment: Lawful Good
Experience: 2,781 xp
ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)
Strength 12
+1 ... Strength Ability Checks
+3 ... Strength Saving Throws *
+1 ... Athletics Skill
180 lbs. ... Maximum Carrying Capacity
360 lbs. ... Max. Push or Drag (Speed -5 ft.)
360 lbs. ... Maximum Lift
Dexterity 17
+3 ... Dexterity Ability Checks
+5 ... Dexterity Saving Throws *
+3 ... Acrobatics Skill
+3 ... Sleight of Hand Skill
+5 ... Stealth Skill *
Constitution 13
+1 ... Constitution Ability Checks
+1 ... Constitution Saving Throws
Intelligence 9
-1 ... Intelligence Ability Checks
-1 ... Intelligence Saving Throws
-1 ... Arcana Skill
-1 ... History Skill
-1 ... Investigation Skill
+1 ... Nature Skill *
-1 ... Religion Skill
Wisdom 14
+2 ... Wisdom Ability Checks
+2 ... Wisdom Saving Throws
+4 ... Animal Handling Skill *
+2 ... Insight Skill
+2 ... Medicine Skill
+4 ... Perception Skill *
+4 ... Survival Skill *
Charisma 12
+1 ... Charisma Ability Checks
+1 ... Charisma Saving Throws
+1 ... Deception Skill
+1 ... Intimidation Skill
+1 ... Performance Skill
+1 ... Persuasion Skill
COMBAT [PHB p. 189]
14 ... Passive Perception
+3 ... Initiative Modifier
Armor Class 15 ... Armor worn: Leather armor
30 ft. Speed ... Base distance per move
32 hit points ... 4d10 Hit Dice
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage.
Longbow. Ranged Weapon Attack: +5 to hit. Hit: 1d8+3 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)
Fighting Style: Defense. In armor, gain +1 to AC.
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, shields
• Weapons: simple weapons, martial weapons
• Tools: one set of artisan's tools, vehicles (land)
• Saving Throws: Strength, Dexterity
• Skills: Animal Handling, Nature, Perception, Stealth, Survival
• Languages: Common, Goblin, Infernal
Tiefling Traits [PHB p. 42]
• Age: 39 years old
• Medium Size (5' 9", 158 lbs.)
• Darkvision (60 feet)
• Hellish Resistance (vs. fire)
• Infernal Legacy (Charisma-based; Thaumaturgy cantrip, Hellish Rebuke [as 2nd level] spell once per day)
Ranger Class Features [PHB p. 90]
• Favored Enemy: Goblins and Hobgoblins (adv. on Survival checks to track, Intelligence to recall lore)
• Natural Explorer: Forests (double proficiency bonus on Wisdom and Intelligence on favored terrain)
• Primeval Awareness (spell slots to sense creatures in 1 mile, or 6 miles in favored terrain)
• Hunter's Prey: Giant Killer (free attack when Large or larger foe misses within 5 feet)
Spellcasting [PHB p. 201]
Spell Attack Modifier +4
Spell Save DC 12
Cantrips Known: No Ranger cantrips
Prepared Spells
1st Level (3 slots): Detect Magic, Fog Cloud, Goodberry
Folk Hero Features [PHB p. 131]
• Rustic Hospitality
EQUIPMENT & TREASURE
Carried Gear: leather armor (AC 11), two (2) shortswords, longbow and 20 arrows, alchemist's supplies (measuring balance, flasks, funnels, various substances, etc.), belt pouch, set of common clothes, iron pot, shovel
Coins & Gems: 12 gold pieces (gp 77 silver pieces (sp 41 copper pieces (cp 4 gems (worth 10 gp each)
Current Location
Children
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