Istred Allfeather Character in Tanaheim | World Anvil
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Istred Allfeather

Name: Istred Race: Tiefling Class & Level: Ranger 4 (Hunter) Background: Folk Hero Alignment: Lawful Good Experience: 2,781 xp     ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any)   Strength 12 +1 ... Strength Ability Checks +3 ... Strength Saving Throws * +1 ... Athletics Skill 180 lbs. ... Maximum Carrying Capacity 360 lbs. ... Max. Push or Drag (Speed -5 ft.) 360 lbs. ... Maximum Lift   Dexterity 17 +3 ... Dexterity Ability Checks +5 ... Dexterity Saving Throws * +3 ... Acrobatics Skill +3 ... Sleight of Hand Skill +5 ... Stealth Skill *     Constitution 13 +1 ... Constitution Ability Checks +1 ... Constitution Saving Throws   Intelligence 9 -1 ... Intelligence Ability Checks -1 ... Intelligence Saving Throws -1 ... Arcana Skill -1 ... History Skill -1 ... Investigation Skill +1 ... Nature Skill * -1 ... Religion Skill   Wisdom 14 +2 ... Wisdom Ability Checks +2 ... Wisdom Saving Throws +4 ... Animal Handling Skill * +2 ... Insight Skill +2 ... Medicine Skill +4 ... Perception Skill * +4 ... Survival Skill *   Charisma 12 +1 ... Charisma Ability Checks +1 ... Charisma Saving Throws +1 ... Deception Skill +1 ... Intimidation Skill +1 ... Performance Skill +1 ... Persuasion Skill   COMBAT [PHB p. 189]   14 ... Passive Perception +3 ... Initiative Modifier   Armor Class 15 ... Armor worn: Leather armor   30 ft. Speed ... Base distance per move   32 hit points ... 4d10 Hit Dice     Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage.     Longbow. Ranged Weapon Attack: +5 to hit. Hit: 1d8+3 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)     Fighting Style: Defense. In armor, gain +1 to AC.     FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor, medium armor, shields • Weapons: simple weapons, martial weapons • Tools: one set of artisan's tools, vehicles (land) • Saving Throws: Strength, Dexterity • Skills: Animal Handling, Nature, Perception, Stealth, Survival • Languages: Common, Goblin, Infernal     Tiefling Traits [PHB p. 42]   • Age: 39 years old   • Medium Size (5' 9", 158 lbs.)   • Darkvision (60 feet)   • Hellish Resistance (vs. fire)   • Infernal Legacy (Charisma-based; Thaumaturgy cantrip, Hellish Rebuke [as 2nd level] spell once per day)     Ranger Class Features [PHB p. 90]   • Favored Enemy: Goblins and Hobgoblins (adv. on Survival checks to track, Intelligence to recall lore)   • Natural Explorer: Forests (double proficiency bonus on Wisdom and Intelligence on favored terrain)   • Primeval Awareness (spell slots to sense creatures in 1 mile, or 6 miles in favored terrain)   • Hunter's Prey: Giant Killer (free attack when Large or larger foe misses within 5 feet)     Spellcasting [PHB p. 201]   Spell Attack Modifier +4 Spell Save DC 12 Cantrips Known: No Ranger cantrips     Prepared Spells 1st Level (3 slots): Detect Magic, Fog Cloud, Goodberry     Folk Hero Features [PHB p. 131]   • Rustic Hospitality     EQUIPMENT & TREASURE     Carried Gear: leather armor (AC 11), two (2) shortswords, longbow and 20 arrows, alchemist's supplies (measuring balance, flasks, funnels, various substances, etc.), belt pouch, set of common clothes, iron pot, shovel     Coins & Gems: 12 gold pieces (gp 77 silver pieces (sp 41 copper pieces (cp 4 gems (worth 10 gp each)
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