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Hydra Vine

Hydra Vine

Huge huge plant, unaligned, any
Armor Class: 15
Hit Points: 76
Speed: 13 ft

STR

22 +6

DEX

10 +0

CON

17 +3

INT

1 -5

WIS

11 +0

CHA

-1 -6

Saving Throws: Dex +3
Skills: False Appearance - While the hydra vine remains motionless, it is indistinguishable from a normal flowered plant
  Regeneration - The hydra vine regains 20 HP at the start of it's turn, if the vine takes fire damage, the trait doesn't function.  The vine only dies if it starts it turn with 0 HP and doesn't regenerate
Damage Vulnerabilities: Fire
Damage Immunities: Poison, Psychic
Condition Immunities: blinded, charmed, deafened, frightened, paralyzed, petrified, posioned, prone
Senses: Blindsight 30 ft. Passive perception 10

Actions

Multiattack - Hydra Vine makes 3 attacks with it's bite or thorn strike, and uses it's constrict
Bite - Melee weapon attack - +10 to hit, reach 10 ft.  One target Hit 3d6+7 damage
Thorn Strike - Melee weapon attack - +10 to hit, reach 15 ft. 4d4+7 damage slashing
Constrict - The hydra Vine targets one creature within 15 ft. of it.  That creature must succeed on a DC 15 Dexterity Saving throw or be restrained.  Escape - DC 17  / 5d8 bludgeoning damage. On each subsequent turn, the vine can use this attack to deal an additional 5d8 bludgeoning damage to a restrained creature.  The hydra vine can only use this on one target.


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