Herradym Shade
Herradym Shade CR: 10
Medium undead, unaligned, unaligned
Armor Class: 16
Hit Points: 95
Speed:
40 ft
, fly: 40 ft
, can hover
STR
14 +2
DEX
18 +4
CON
15 +2
INT
10 +0
WIS
11 +0
CHA
1 -5
Skills: Stealth +7 (+10 in dim light or darkness)
Damage Vulnerabilities: Sunlight, Radiant
Damage Resistances: Necrotic, Poison, Bludgeon, Pierce, Slash from non magical or silver
Condition Immunities: Poison, Charmed, Exhaustion, frightened, paralyzed, petrified
Senses: Darkvision 120, Passive Perception 10
Languages: Elven, Abyssal
Challenge Rating: 10
Screech (recharge on a 5/6 d6) - The Shade lets out a terrifying screech, provided it isn't in direct sunlight. The wail has no effects on constructs or the undead. All other creatures must make a DC 15 Constitution Saving throw on a fail the creature is stunned until the end of the Shade's next round.
Actions
Multi attack X2
Claw Attack - The shade makes a claw attack against a creature +10 to hit, 2d8 +6 damage on a hit.
Chill Rush - When the shade moves through a creature's space they must make a DC 15 constitution saving throw or take 3d8 cold damage.
Children
Comments