Gustellin’s Traveling Troupe of Mummers, Bards, and Jesters
The traveling troupe is a large group of traveling performers who roam across Tellenheim and do shows for a week or two in friendly cities.
The owner of the traveling circus is Yorktellis Gustellin, an old green elven man of about 350 years. His light green fur is pale and yellowish in spots. He has bright white hair that fall about his face and a big bushy white beard. His green ears are very long and seem to flop over at the ends. His yellow eyes, however are bright and intelligent. His charisma and charm are unmatched and he can size up a mark or a more clever patron with a glance.
Gustellin started the circus over three hundred years ago with his first wife, a halfling woman named Galindria.
The owner of the traveling circus is Yorktellis Gustellin, an old green elven man of about 350 years. His light green fur is pale and yellowish in spots. He has bright white hair that fall about his face and a big bushy white beard. His green ears are very long and seem to flop over at the ends. His yellow eyes, however are bright and intelligent. His charisma and charm are unmatched and he can size up a mark or a more clever patron with a glance.
Gustellin started the circus over three hundred years ago with his first wife, a halfling woman named Galindria.
Structure
Though Gustellin is the owner and driving force behind the circus, he is joined by a circle of old hats that delegate most of the orders to the team, create the schedule, and
scout for new acts. Gustellin is happy to be the figurehead and still does some of the ring leading duties to appease the crowd.
Carissa Toughroot - The current wife of Gustellin, she is a 60 year old halfling woman who still has a full head of platinum blond curls. She is very involved in the day to day workings of the troupe on behalf of her husband.
Mentagalin Yezzir - A dark gnome man, or a snirfvneblin, he maintains the integrity of the rides, games, tents, and equipment. He employs a small army of gnomes, pixies, and bugbears to fix all of the things that break.
Mysteria Nex - The main manager of the talent of the show. She helps design the acts and make sure that the performers study and practice. She is also one of the main scouts for the troupe.
Greg Ma'Dah - An enormous half orc man who stands over 7'4", he is the animal handler and master of all of the creature acts used. Despite his power and size he is completely enamored of every single one of his beasts and would protect them over all things.
Stavro Renceladus - A sorceror who poses as a wizard. she is a slight dragon born woman with no wings. She has silvery blue scales and is said to be an exile from Dragon Mouth. However there is a rumor that she was once human and was cursed or polymorphed to the form she wears now.
Vigo Orkolion - A mage sent by the Assembly of the Weave to look into the magicks wielded by the troupe and to determine if any are dangerous or the work of a sorceror or warlock. Unsure of Stavro's methods and never given a deadline for his task he still travels with the troupe. His taste for drugs and alcohol is another reason he has trouble moving on, and the fact that he seems to prefer traveling with the circus to doing his job for the assembly.
scout for new acts. Gustellin is happy to be the figurehead and still does some of the ring leading duties to appease the crowd.
Carissa Toughroot - The current wife of Gustellin, she is a 60 year old halfling woman who still has a full head of platinum blond curls. She is very involved in the day to day workings of the troupe on behalf of her husband.
Mentagalin Yezzir - A dark gnome man, or a snirfvneblin, he maintains the integrity of the rides, games, tents, and equipment. He employs a small army of gnomes, pixies, and bugbears to fix all of the things that break.
Mysteria Nex - The main manager of the talent of the show. She helps design the acts and make sure that the performers study and practice. She is also one of the main scouts for the troupe.
Greg Ma'Dah - An enormous half orc man who stands over 7'4", he is the animal handler and master of all of the creature acts used. Despite his power and size he is completely enamored of every single one of his beasts and would protect them over all things.
Stavro Renceladus - A sorceror who poses as a wizard. she is a slight dragon born woman with no wings. She has silvery blue scales and is said to be an exile from Dragon Mouth. However there is a rumor that she was once human and was cursed or polymorphed to the form she wears now.
Vigo Orkolion - A mage sent by the Assembly of the Weave to look into the magicks wielded by the troupe and to determine if any are dangerous or the work of a sorceror or warlock. Unsure of Stavro's methods and never given a deadline for his task he still travels with the troupe. His taste for drugs and alcohol is another reason he has trouble moving on, and the fact that he seems to prefer traveling with the circus to doing his job for the assembly.
Public Agenda
Entertainment
Assets
Top Acts of Gustellin's traveling circus -
The tower of scares,
Riding giant Dragonflies
The Festival of Strange and dangerous Chimera!
Dinosaur Racing - Ride fast two legged deinonychus around a track.
The avalanche - Utilizing advanced ice magic, this ride uses carts formed from pure ice to slide around a twisting track that snakes over the carnival.
The Midway - A wide selection of food, games, and music.
Catch the Dragon by the tail - While blindfolded and standing in a booth, a participant must grab the tail of an elusive, giggling red faerie dragon that flutters around them. The participant has three chances to succeed on a DC 18 wisdom (perception) check. Someone who succeeds on the check catches the dragon by the tail and rolls once on the carnival prizes table.
Goblin Wrestling - A small participant has to pin an unarmed goblin (lawful good, usually Ron Raunchy a regular member of the troupe) while a medium sized participant has to pin one goblin while wrestling two of them. Winning the game requires a succesful strength (athletics) check contested by the goblin or two goblins working together / advantage. A victorious participant rolls on the prize table.
Bunicorn Ring Toss - This game involves tossing a ring on a horned rabbit statue. The bunny like creature teleports around on a table top making it hard to score a success. A participant gets three rings and a DC 17 dex check. Two successful tosses earns a prize on the table.
The tower of scares,
Riding giant Dragonflies
The Festival of Strange and dangerous Chimera!
- Thoroughbred with bright blue scales and the back legs of a kangaroo
- A large black lion with monarch butterfly wings.
- A bipedal fish with the head of a cow.
- A four foot tall chipmunk creature with spider legs.
Dinosaur Racing - Ride fast two legged deinonychus around a track.
The avalanche - Utilizing advanced ice magic, this ride uses carts formed from pure ice to slide around a twisting track that snakes over the carnival.
The Midway - A wide selection of food, games, and music.
Catch the Dragon by the tail - While blindfolded and standing in a booth, a participant must grab the tail of an elusive, giggling red faerie dragon that flutters around them. The participant has three chances to succeed on a DC 18 wisdom (perception) check. Someone who succeeds on the check catches the dragon by the tail and rolls once on the carnival prizes table.
Goblin Wrestling - A small participant has to pin an unarmed goblin (lawful good, usually Ron Raunchy a regular member of the troupe) while a medium sized participant has to pin one goblin while wrestling two of them. Winning the game requires a succesful strength (athletics) check contested by the goblin or two goblins working together / advantage. A victorious participant rolls on the prize table.
Bunicorn Ring Toss - This game involves tossing a ring on a horned rabbit statue. The bunny like creature teleports around on a table top making it hard to score a success. A participant gets three rings and a DC 17 dex check. Two successful tosses earns a prize on the table.
History
The Prize Table -
- 1. Oil of Slipperiness/ 1 vial - covers one creature or a 10 ft. square piece of ground.
- 2. Wooden Wand - 8/charges - As an action expend a charge to cast prestidigitation. Can't be recharged.
- 3. Pixie Dust - small packet - gain a flying speed of 30 ft. for one minute.
- 4. Bottle of Singing Wine - when uncorked the bottle plays calliope music until the bottle is emptied of wine.
- 5. Replica Unicorn Horn filled with candy -
- 6. Single application of face paint - As an action you can apply the face paint you/creature. Used as disguise self for 1hr.
- 7. Cuddly toy spider - As an action you can stroke the spider and gain spider climb for 1 hour. One use.
- 8. Bottled Breath - When inhaled gain the effect of the spell gust of wind. If not exhaled don't need to breath for 1 hr.
- 9. Philter of Love - drinking and seeing a creature within 10 minutes causes the drinker to regard it as a true love for 1hr.
- 10. Powder of Yuk Yuck - Causes vomiting for 1 minute, instantaneous effect.
- 11. Geyser Pipe - a smoking pipe that releases a tiny geyser instead of smoke
- 12. Hyde's Quill - a quill that makes a person's handwriting hard to read and messy.
- 13. Choco Chimp - A small chocolate monkey that jumps and moves when taken out of it's wrapper.
- 14. Elixer of Sparks - One use, Drinking this makes the user's eyes flicker with lightning for 1 hr.
- 15. Blueberries ultra - Small candies berries that dyes the tongue bright blue for days.
- 16. Regal Circlet - A wooden forehead circlet that causes the wearer's hair to blow effortlessly in a breeze for one hr.
- 17. Roaring Horn - This small metal horn produces a somewhat unconvincing lion's roar when blown.
- 18. Urkmurk - This murky potion cause a creature's eyes and mouth to appear oily black for 1 hr.
- 19. Ball and Cup toy that plays a short victorious jingle when the ball lands in the cup
- 20. Tiny Clockwork dragonfly that beats it's wings when wound up. Can't fly.
Entertainment for the masses!
Founding Date
SF 3, 2703
Type
Corporation, Entertainment
Alternative Names
Traveling troupe
Demonym
Gleemen
Location
Comments