Grantebridge Strahan (G-RAN-TEE- BRIGE)
Strahan has been gifted magical tattoos that increase his strength and constitution. He carries a heavy war axe and a hammer is capable with either. He employs several mercenaries and fighters who work alongside him.
Physical Description
General Physical Condition
Strahan
STR
20 +5
DEX
12 +1
CON
18 +4
INT
10 +0
WIS
12 +1
CHA
14 +2
Charge - If Strahan moves at least 15 feet straight toward a target and hits with a melee attack on the same turn, the target takes an extra 4d8 bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone. Charge only applies on the first attack that hits in a turn.
Shield Bash - When Strahan hits with a melee attack , he can use a bonus action to try to push the target. The Target must make a DC 18 Strength saving throw or be pushed back 5 ft. on a failure.
Actions
Multiattack - Strahan make three weapon attacks
Maul / Greataxe - +10 to hit / Hit: 4d6+5 bludgeoning damage
Long bow - +6 to hit / Hit: 1d8+4 piercing damage (range 600 ft.)
Second Wind - (Recharges on a short or long rest) As a bonus action Strahan regains 50 Hit Points.
Reactions
Parry - Strahan adds 5 to his AC against one melee attack that would hit. To do so he must be able to see the attacker.
Mental characteristics
Personal history
Fleeing into the deep forests near the Great Tree of Oraheim he eventually joined a group of raiders near the Deltis Mountains. Around five years ago his group ran into the powerful overlord known as Vernabogge. He set all of the raiders against each other in gladiatorial combat. Strahan won that contest and earned his spot by Vernabogge's side.

Comments