Glabrezu, Demon
Glabrezu CR: 9
STR
20 +5
DEX
15 +2
CON
21 +5
INT
19 +4
WIS
17 +3
CHA
16 +3
The glabrezu's spellcasting ability is Intelligence (spell save DC 16).
The glabrezu can innately cast the following spells, requiring no material components:
At will: darkness, detect magic, dispel magic
1/day each: confusion, fly, power word stun
Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Physical Description
General Physical Condition
Mental characteristics
Personal history
“When that glabrezu I summoned said my future looked bright, I thought he meant...well, never mind.”
— A mortal burning in the Abyss
Glabrezus did not offer pleasures of the flesh, but tempted those of weak wills and great ambition with promises of unparalleled influence. They collected vast sums of gold, magical items, and other useful bargaining chips and stored them all underground in a massive hoard. They were unable to change, or polymorph, their frightening appearance, so they usually visited mortals in secret, often using telepathy to speak directly in their prey's mind. Sometimes they made their nature known while at others they tried to manipulate their targets by inciting paranoia or twisting their sense of right and wrong
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