BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Gith Guards of the City of Cinders

The Guard force of the City of Cinders are primarily made up of Gith.  They are as corrupt and violent as anyone else and often used by different Cadousars to murder and rob each other.  They are expert fighters and they carry a red gemstone collar as well which they are adept at attaching to new arrival’s necks.  They fling the collars like frisbees and it takes a Dexterity saving throw of DC 15 to avoid.

Physical Description

General Physical Condition

Race: Githyanki Class & Level: Fighter 7 (Eldritch Knight) Background: Acolyte Alignment: Lawful Evil Experience: 24,840 xp     ABILITY SCORES & ABILITIES (* includes +3 proficiency bonus; ** includes expertise, if any)   Strength 12 +1 ... Strength Ability Checks +4 ... Strength Saving Throws * +1 ... Athletics Skill 180 lbs. ... Maximum Carrying Capacity 360 lbs. ... Max. Push or Drag (Speed -5 ft.) 360 lbs. ... Maximum Lift   Dexterity 19 +4 ... Dexterity Ability Checks +4 ... Dexterity Saving Throws +7 ... Acrobatics Skill * +4 ... Sleight of Hand Skill +7 ... Stealth Skill *     Constitution 13 +1 ... Constitution Ability Checks +4 ... Constitution Saving Throws *   Intelligence 12 +1 ... Intelligence Ability Checks +1 ... Intelligence Saving Throws +1 ... Arcana Skill +1 ... History Skill +1 ... Investigation Skill +1 ... Nature Skill +4 ... Religion Skill *   Wisdom 8 -1 ... Wisdom Ability Checks -1 ... Wisdom Saving Throws -1 ... Animal Handling Skill +2 ... Insight Skill * -1 ... Medicine Skill +2 ... Perception Skill * -1 ... Survival Skill   Charisma 10 +0 ... Charisma Ability Checks +0 ... Charisma Saving Throws +0 ... Deception Skill +0 ... Intimidation Skill +0 ... Performance Skill -1 ... Persuasion Skill   COMBAT [PHB p. 189]   12 ... Passive Perception +4 ... Initiative Modifier   Armor Class 16 ... Armor worn: none, shield   30 ft. Speed ... Base distance per move   53 hit points ... 7d10 Hit Dice     Longbow. Ranged Weapon Attack: +9 to hit. Hit: 1d8+4 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)     Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d8+4 piercing damage.     Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d6+4 slashing damage.     Fighting Style: Archery. Add +2 to hit for any ranged weapon attack.     FEATURES, TRAITS, SPECIAL ABILITIES   Acolyte Background [PHB p. 127]   • Feature: Shelter of the Faithful.   • Traits: Following rumors about an ultimate weapon. Considers mortal worlds stifling and backwards.   • Ideal: Doubt is always one's worst enemy.   • Bond: Stalwart enemy to fiends.   • Flaw: Overconfident on destiny.     Proficiencies & Languages • Proficiency Bonus: +3 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons, greatsword, longsword, shortsword • Tools: none • Saving Throws: Strength, Constitution • Skills: Acrobatics, Insight, Perception, Religion, Stealth • Languages: Common, Gith, Celestial, Draconic, Infernal     Githyanki Traits [MToF p. 96]   • Age: 27 years old   • Medium Size (7' 1", 292 lbs.)   • Decadent Mastery (extra proficiencies)   • Martial Prodigy (weapon proficiencies)   • Githyanki Psionics (Invisible Mage Hand cantrip; plus Jump [as 2nd level] and Misty Step spells each once betw. long rests)     Fighter Class Features [PHB p. 70]   • Fighting Style (Archery)   • Second Wind (regain 1d10+7 h.p.)   • Action Surge (extra action in turn once betw. short rests)   • Weapon Bond (cannot be disarmed)   • Extra Attack (2/attack)   • War Magic (one weapon attack when cantrip used)     Spellcasting [PHB p. 201]   Spell Attack Modifier +4 Spell Save DC 12 Cantrips Known: Blade Ward, True Strike     Prepared Spells 1st Level (4 slots): Charm Person, Sleep, Mage Armor   2nd Level (2 slots): Invisibility, Misty Step     EQUIPMENT & TREASURE     Carried Gear (PHB, p. 143): shield (AC +2), rapier, longbow and 20 arrows, set of common clothes, holy symbol: amulet, prayer book, 5 sticks of incense, vestments. (This load is about 20 lbs.; add 1 lb. per 50 coins carried.)     Magic Items (DMG p. 135) • bracers of archery (+2 damage w/bow) (a) • broom of flying • Keoghtom's ointment • potion of supreme healing (10d4+20 hp) • potion of superior healing (8d4+8 hp) • 3 potions of healing (2d4+2 hp)   (a) Item attuned to character.
Species
Children

Comments

Please Login in order to comment!