Falko
Falko
Medium Aarokocra Informant, Thief, Go between , Neutral
Description
With the flair of a Cockatiel, Falko is gregarious and outgoing when he needs to be. This pandering and constant chatter belies an intelligence gathering going on underneath the surface. He knows a bit about everything and is very good at talking himself out of trouble.
Ideals
Never betray an accomplice, never share your sources
Bonds
Vowed to free an imprisoned accomplice
Flaws
Ruthless towards victims
Flight speed of 50 feet. • Talons (1d4 slashing damage) • Exotic languages (Aarakocra and Auran) Rogue Class Features [PHB p. 94] • Expertise (prof. noted with **) • Sneak Attack (+3d6) • Thieves' Cant (slang speak in code) • Cunning Action (Dash, Disengage or Hide) • Fast Hands (Cunning Action Sleight Of Hand, thieves' tools, use object) • Second-Story Work (fast climb, double jump distance) • Uncanny Dodge (use reaction for half damage vs. attack you can see)
Actions
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+3 piercing damage. Shortbow. Ranged Weapon Attack: +6 to hit. Hit: 1d6+3 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.) Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. 1d4+3 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.) Sneak Attack: Once per turn, deal extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack.
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