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Eo Chainhead

Eo is another goblin of the Orr Urgash Eight.  His small size and speed make him the perfect little assassin.  He tends to sneak in with his creepy mask and make his victims incredibly uneasy while the rest of the eight get into position.  His mask is a porcelain human baby face with pastel paint for the eyes, nose and rosy cheeks.  He wears black leather with many straps and buckles all painted as black as can be.  He uses his two daggers to draw blood first but his main weapon is his special chain.  It has some leather handles placed in middle of the 10 foot length of chain and at each end are large meat hooks used to hold his victims in place.  He can use it to wrap his victims against a tree or pole while the rest of the gang take down any other combatants.  EQUIPMENT & TREASURE Carried Gear: leather armor (AC 11),  two (2) daggers, shortbow and 20 arrows, disguise kit (cosmetics, hair dye, props, etc.), belt pouch, set of fine clothes, tools of the con of your choice (10 stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke)     Coins & Gems: 9 gold pieces (gp 8 silver pieces (sp 35 copper pieces (cp 2 gems (worth 10 gp each)

Physical Description

General Physical Condition

Strength 8 -1 ... Strength Ability Checks -1 ... Strength Saving Throws -1 ... Athletics Skill 120 lbs. ... Maximum Carrying Capacity 240 lbs. ... Max. Push or Drag (Speed -5 ft.) 240 lbs. ... Maximum Lift   Dexterity 17 +3 ... Dexterity Ability Checks +5 ... Dexterity Saving Throws * +3 ... Acrobatics Skill +7 ... Sleight of Hand Skill ** +7 ... Stealth Skill **     Constitution 15 +2 ... Constitution Ability Checks +2 ... Constitution Saving Throws   Intelligence 13 +1 ... Intelligence Ability Checks +3 ... Intelligence Saving Throws * +1 ... Arcana Skill +1 ... History Skill +3 ... Investigation Skill * +1 ... Nature Skill +1 ... Religion Skill   Wisdom 10 +0 ... Wisdom Ability Checks +0 ... Wisdom Saving Throws +0 ... Animal Handling Skill +2 ... Insight Skill * +0 ... Medicine Skill +0 ... Perception Skill +0 ... Survival Skill   Charisma 12 +1 ... Charisma Ability Checks +1 ... Charisma Saving Throws +3 ... Deception Skill * +3 ... Intimidation Skill * +1 ... Performance Skill +1 ... Persuasion Skill   COMBAT [PHB p. 189]   10 ... Passive Perception +3 ... Initiative Modifier   Armor Class 14 ... Armor worn: Leather armor   30 ft. Speed ... Base distance per move   24 hit points ... 3d8 Hit Dice     Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d8+3 piercing damage.     Shortbow. Ranged Weapon Attack: +5 to hit. Hit: 1d6+3 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)     Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4+3 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)     Sneak Attack: Once per turn, deal extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack.     FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor • Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword • Tools: disguise kit, forgery kit, thieves tools • Saving Throws: Dexterity, Intelligence • Skills: Deception, Insight, Intimidation, Investigation, Sleight of Hand, Stealth • Languages: Common, Thieves' Cant, Goblin     Goblin Traits [VGtM p. 119]   • Age: 18 years old   • Small Size (3' 11", 59 lbs.)   • Darkvision (60 feet)   • Fury Of The Small (once between short rests, cause +3 h.p. extra damage to one attack or spell to a Medium or larger creature)   • Nimble Escape (use Disengage or Hide as bonus action each turn)     Rogue Class Features [PHB p. 94]   • Expertise (prof. noted with **)   • Sneak Attack (+2d6)   • Thieves' Cant (slang speak in code)   • Cunning Action (Dash, Disengage or Hide)   • Fast Hands (Cunning Action Sleight Of Hand, thieves' tools, use object)   • Second-Story Work (fast climb, double jump distance)       Charlatan Features [PHB p. 128]   • False Identity
Current Location
Year of Birth
2984 14 Years old
Children
Height
4'
Weight
120
Aligned Organization
Other Affiliations

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