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Echudnu Flaash

Flaash is a Gnoll cleric bestowed with evil powers. Currently he is commanded by his Gnoll Benefactor to poison all of the water supply for Lower Penthaheim. The poison turns living beings into undead creatures. He is second in command of the Gnoll war band called the Fang of Vargraash.

Physical Description

General Physical Condition

Race: Gnoll Class & Level: Sorcerer 6 (Wild Magic) Background: Acolyte Alignment: Chaotic Evil Experience: 15,120 xp   ABILITY SCORES & ABILITIES (* includes +3 proficiency bonus; ** includes expertise, if any)   Strength 12 +1 ... Strength Ability Checks +1 ... Strength Saving Throws +4 ... Athletics Skill * 180 lbs. ... Maximum Carrying Capacity 360 lbs. ... Max. Push or Drag (Speed -5 ft.) 360 lbs. ... Maximum Lift   Dexterity 13 +1 ... Dexterity Ability Checks +1 ... Dexterity Saving Throws +1 ... Acrobatics Skill +1 ... Sleight of Hand Skill +1 ... Stealth Skill   Constitution 14 +2 ... Constitution Ability Checks +5 ... Constitution Saving Throws *   Intelligence 6 -2 ... Intelligence Ability Checks -2 ... Intelligence Saving Throws +1 ... Arcana Skill * -2 ... History Skill -2 ... Investigation Skill -2 ... Nature Skill +1 ... Religion Skill *   Wisdom 12 +1 ... Wisdom Ability Checks +1 ... Wisdom Saving Throws +1 ... Animal Handling Skill +4 ... Insight Skill * +1 ... Medicine Skill +1 ... Perception Skill +1 ... Survival Skill   Charisma 17 +3 ... Charisma Ability Checks +6 ... Charisma Saving Throws * +3 ... Deception Skill +6 ... Intimidation Skill * +3 ... Performance Skill +6 ... Persuasion Skill *   COMBAT [PHB p. 189]   11 ... Passive Perception +1 ... Initiative Modifier   Armor Class 11 ... Armor worn: None   30 ft. Speed ... Base distance per move   38 hit points ... 6d6 Hit Dice   Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+1 bludgeoning damage. (If used two-handed in melee, does 1d8+1 damage.)   Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)   Ray Of Frost Cantrip. Ranged Spell Attack: +6 to hit, targets one creature or object within 60 ft. range. Hit: 2d8 cold damage and target's speed reduced by 10 feet for one round.   FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +3 • Armor: none • Weapons: dagger, dart, light crossbow, quarterstaff, sling • Tools: none • Saving Throws: Constitution, Charisma • Skills: Arcana, Athletics, Insight, Intimidation, Persuasion, Religion • Languages: Common, Gnoll, Abyssal, Infernal, Primodial   Gnoll Traits [DMG p. 282, MM p. 262] • Age: 19 years old • Medium Size (7' 4", 328 lbs.) • Darkvision (60 feet) • Rampage (when reduce a creature to 0 hit points with melee attack in turn, bonus action to move speed and make bite attack: +4 to hit, reach 5 ft. Hit: 1d6+1 piercing damage and target must make DC 12 Con save or take 2d6 poison damage)   Sorcerer Class Features [PHB p. 99] • Wild Magic Surge (after casting spell, 1 in 20 chance of rolling on the effects table found on PHB p. 104) • Tides Of Chaos (gain adv. on attack, ability or save roll once betw. long rests) • Font Of Magic (use up to 6 sorcery points betw. long rests) • Flexible Casting (use 2 sorcery points for one 1st level spell slot, 3 pts. for 2nd level slot, 5 pts. 3rd level) • Bend Luck (for 2 sorcery points, add +1d4 or -1d4 to another's attack, ability or save roll)   Metamagic [PHB p. 101] • Careful Spell (for 1 sorcery point, exclude targets from spell) • Empower Spell (for 1 sorcery point, reroll up to damage dice)   Spellcasting [PHB p. 201] Spell Attack Modifier +6 Spell Save DC 14 Cantrips Known: Dancing Lights, Acid Splash, Fire Bolt, Blade Ward, Ray of Frost   Prepared Spells 1st Level (4 slots): Magic Missile, Mage Armor, Burning Hands 2nd Level (3 slots): Scorching Ray, Crown of Madness, Enlarge/Reduce 3rd Level (3 slots): Lightning Bolt   Acolyte Features [PHB p. 127] • Shelter of the Faithful   EQUIPMENT & TREASURE   Carried Gear: two (2) daggers, quarterstaff, set of common clothes, holy symbol: amulet, prayer book, 5 sticks of incense, vestments   Coins & Gems: 556 gold pieces (gp 16 silver pieces (sp 7 copper pieces (cp 3 gems (worth 50 gp each)
Birthplace
Tellenor Mountains.
Children
Aligned Organization

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