Dire Ice Bats
Hoary Dire Ice Bats
Breath Weapon (Cone of cold) - 1d8+3 damage / reflex save for half. DC 20. three uses per day.
Actions
Claw/Claw/Bite - Damage - 1d6+2 / 1d6+2 / 1d8+3 Space / Reach - 10 feet Grapple - if successful begins blood drain at 1d10 hp per round. Failure to break grapple extends blood drain. Fortitude save deals half damage. DC 15
Caves and cave systems with an average temperature of 40 degrees or lower.
These Mutant bats are larger than average humans and crave warmth and blood. They will initially try to surprise their victims and drop down from hiding spots on cave ceilings to subdue victims without a struggle. They also have a breath weapon which emits a cone of cold to slow down their prey. Once they wrap their wings around the vicitm they quickly drain blood with vampiric filaments lined within their wings.
Frozen caves and high up in mountain ranges.

Basic Information
Anatomy
Dire Ice Bat Ears - Used in different potions that alter sound. Each ear is worth 25gp.
Dire Ice Bat Wings - Can be crafted into several different magical items. Items that drain health and vitality or items that grant limited flight. Cloaks and jackets usually. Worth about 50 gold per 2 meters of wing.
Dire Ice bat Claws - Strong chitinous claws usually crafted into pitons and other climbing equipment. Worth about 20 gold each.
Dire Ice bat liver - used for different potions of cold resistance. Worth 120 gp each.
Comments