Death Jester
A Death Jester is an animated skeleton that continues its existence by causing grim, comedic, and absurd deaths. It has a handful of notable abilities and spells. Joker's Shuffle lets it trade locations and appearances with another creature for 1 hour. Ridicule Hope lets it cause a spell that would have healed to do damage instead. Spells disguise self, grease, magic mouth, misty step, mirror image, delayed blast fireball, mislead, seeming, or any scroll of chaos magic
Medium undead, chaotic evil
Armor Class 18 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft.
STR DEX CON INT WIS CHA
14 (+2) 22 (+6) 18 (+4) 16 (+3) 16 (+3) 20 (+5)
Saving Throws Dex +10, Con +8, Cha +9
Skills Acrobatics +10, Deception +9, Perception +7, Performance +9, Sleight of Hand +10, Stealth +10
Damage Resistances cold
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 17
Languages Abyssal, Celestial, Common, Gnomish, telepathy 60 ft.
Challenge 11 (7,200 XP)
Physical Description
General Physical Condition
The Death Jester is an undead human who has been granted immortality by a cruel trick of the gods. Caught Ridiculing Eigeralon 1200 years ago he was cursed to live forever and play his jokes on anyone he runs across. His ancient bones still have strips of flesh which are now paper thin and white. His skull is a disturbing mix of bleached bone and old flesh that lingers on. His eyes on the other hand are still bright green and fully formed. They leer out of his skull with a bright elated look.
He wears a leathery many pointed hat with strips of cloth coming off it with tiny bells sown in. His jesters costume is thin and worn but still clearly red and purple. It barely clings to his thin skeletal body.
Physical quirks
A disturbing high pitched guffaw emanates from him at bizarre times.
Special abilities
Innate Spellcasting. The jester’s spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells requiring no components:
At will: disguise self, grease, inflict wounds, magic mouth, misty step
3/day each: contagion, mirror image
1/day each: delayed blast fireball, finger of death, mislead, seeming
Last Laugh. Unless it is destroyed in a manner amusing to the god of death that created it, the grim jester is brought back after 1d20 days in a place of the god’s choosing.
Mock the Dying. Death saving throws made within 60 feet of the jester have disadvantage.
Turn Resistance. The jester has advantage on saving throws against any effect that turns undead.
Ridicule Hope (recharge 4-6). When a spell that restores hit points is cast within 60 feet of the jester, the jester can cause that spell to inflict damage instead of curing it. The damage equals the hit points the spell would have cured.
Joker’s Shuffle (recharge 6). The jester forces one Medium or small humanoid within 60 feet to make a DC 17 Charisma saving throw. If the saving throw fails, the jester and the target exchange locations via teleportation and an illusion causes them to swap appearance: the jester looks and sounds like the target, and the target looks and sounds like the jester. The illusion lasts for 1 hour unless it is dismissed earlier by the jester as a bonus action, or dispelled (DC 17).
Specialized Equipment
Killing Joke (recharge 6). The jester performs an ancient, nihilistic joke of necromantic power. This joke has no effect on undead or constructs. All other creatures within 60 feet of the jester must make a DC 17 Wisdom saving throw. Those that fail fall prone in a fit of deadly laughter. The laughter lasts 1d4 rounds, during which time the victim is incapacitated and unable to stand up from prone. At the end of its turn each round, an incapacitated victim must make a successful DC 17 Constitution saving throw or be reduced to 0 hit points. The laughter can be ended early by rendering the victim unconscious or with greater restoration or comparable magic.
Current Location
Species
Children
Gender
Male
Hair
Hairless under his hat
Skin Tone/Pigmentation
Skeletal and extremely pale
Height
6’9”
Weight
160
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