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Deadrose Knight

Deadrose Knight

Tiny tiny humanoid, deadrose, chaotic neutral
Armor Class: 15
Hit Points: 13
Speed: 20 ft

STR

0 -5

DEX

12 +1

CON

15 +2

INT

10 +0

WIS

13 +1

CHA

14 +2

Saving Throws: Con +4, Cha +4
Damage Vulnerabilities: Fire
Damage Resistances: Piercing
Condition Immunities: Charmed
Senses: Darkvision 30 ft. Tremorsense 120 ft. passive perception 11
Languages: Common, Sylvan

Innate Spells
Spell Save 12, requires no components. Innate spellcasting ability is Charisma:
Entangle


Heartseeker - The deadrose knows the hit points of each creature other than undead or a construct within 30 ft.  In addition, it can make an opportunity attack against a creature, if that creature has 5 hit points or fewer.
Magic Resistance - The Deadrose has advantage on saving throws against spells and other magical effects.
Nimble Footed - Difficult terrain composed of plants doesn't cost the deadrose extra movement.  In addition, the deadrose can pass through plants without being slowed down and without taking damage from them if they have thorns, spines, or a similar hazard.

Actions

Pining Sword - Melee Weapon Attack +3 to hit, Reach 5 ft. 
1d4+1 Piercing damage
If the target has 5 HP or fewer the attack deals an extra 1d4 necrotic damage to the target. 

Mental characteristics

Personal history

The Deadrose knight is a strange construct who has wandered the Ashen forest for decades now.  Due to some agreement with a group of adventuring rodents and tiny creatures he has taken the leadership role in a strange organization known as the Order of the Green Rose.
Children
Eyes
Black
Hair
Rose Petals
Skin Tone/Pigmentation
Rose petals and vines
Height
7"
Weight
1

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