Dark Lord
You have delved into the other side of mankind, bathing yourself through all kinds of horrors. Soon, you had arisen from the depths of darkness, being reborn as a creature of evil. But just being evil isn't enough, as you grew in power as a ruthless "Dark Lord" overtime. The path of being a lord of darkness is not an easy one, as you will be both feared and hated by most people, common or noble. As to how you became a Dark Lord is another question; did you either inherit the title from a family legacy? Work hard to obtain the statues of evil from nothing? Or did you throw aside your good nature and heroic self in order to become the ruler of darkness? Over the years, you have come to understand wealth, power, and the terror you possess as a Dark Lord. The title of "Dark Lord" carries a powerful hold to the small land that you own, while also wielding significant influence within the criminal underworld. You seek to expand your land and power, gathering the forces of darkness to your side, while having some contacts within the criminal underworlds. You’re far closer to evil than most people are comfortable with. Seeing the world as more than just "black and white" you wish to rule it with an iron grip.
Work with your DM to come up with some ideas as to determine how much authority and influence the title of "Dark Lord" carries in the campaign's world. You also need to discuss how your origin will have an effect on both the people and land within the game. These details help establish your family and your title as features of the campaign's world. If you didn't own land from family inheritance, then you must explain how you acquired your own land and fortress, whether you did it all by yourself, made a deal with a demon/ dark god, or if you had help from your own assembled army of darkness.
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