Dark Infected
Dark Infected
STR
18 +4
DEX
15 +2
CON
17 +3
INT
10 +0
WIS
12 +1
CHA
12 +1
Infectious Spray ( recharges on a 5,6 on a d6)
The infected can spray a 15' cone of Bile on targets. Targets must make a Dexterity Saving Throw (DC 16). On a success the target avoids the spray. On a fail the target takes 2d6 Necrotic damage and must make a Constitution Saving throw (DC 15).
Failing the Con save means they lose control of their bodies to the Dark One or Lord Darkhorse. They can reroll the Con save at the end of their turn.
Actions
Multiattack X2
Infectious Bite -
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 piercing damage / 2d6 Necrotic. If a target is hit with infectious Bite they must make a Constitution saving throw (DC15) On a fail the target takes one point of exhaustion.
Clawed Grip -
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: The target is grappled (escape DC 15).
Lifesteal - If the target does not escape the grapple each round they take 2d6 Necrotic damage while the infected heals the same amount.
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