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Dark Infected

Dark Infected

Medium to Huge undead, chaotic evil
Armor Class: 15
Hit Points: 4d6 added to the creatures own HP
Speed:

STR

18 +4

DEX

15 +2

CON

17 +3

INT

10 +0

WIS

12 +1

CHA

12 +1

Saving Throws: STR +6 CON +7
Damage Vulnerabilities: Radiant, Fire
Damage Resistances: Cold
Damage Immunities: Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: Perception +8, Darkvision,
Languages: common, primordial, infernal

Infectious Spray ( recharges on a 5,6 on a d6)
The infected can spray a 15' cone of Bile on targets. Targets must make a Dexterity Saving Throw (DC 16). On a success the target avoids the spray. On a fail the target takes 2d6 Necrotic damage and must make a Constitution Saving throw (DC 15).
Failing the Con save means they lose control of their bodies to the Dark One or Lord Darkhorse. They can reroll the Con save at the end of their turn.

Actions

Multiattack X2
Infectious Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 piercing damage / 2d6 Necrotic.  If a target is hit with infectious Bite they must make a Constitution saving throw (DC15)  On a fail the target takes one point of exhaustion.
Clawed Grip -
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: The target is grappled (escape DC 15).
Lifesteal - If the target does not escape the grapple each round they take 2d6 Necrotic damage while the infected heals the same amount. 

Beings who have been infected with the strange, black, oily substance that is derived from the Dark One's Essence.
Children

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