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Crack Stonethrush, Bryce Dallas Five

Crack Stonethrush

Medium Goliath Barbarian, adventurer , Neutral

Armor Class 14
Hit Points 105
Speed 30ft

STR
20 +5
DEX
13 +1
CON
17 +3
INT
10 0
WIS
12 +1
CHA
10 0

Saving Throws Strength, Constitution
Skills Acrobatics, Athletics, Intimidation, Nature, Performance
Senses Passive perception 11 / +1 to Initiative
Challenge 10


Description

Carried Gear (PHB, p. 143): two (2) handaxes, five (5) javelins, explorer's pack (backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days' rations, waterskin, 50 feet of hempen rope on the side), belt pouch, set of common clothes, set of costume clothes, a musical instrument, an admirer's love letter. (This load is about 87 lbs.; add 1 lb. per 50 coins carried.)
  Magic Items (DMG p. 135) • +1 magic greataxe • potion of mind reading • potion of radiant resistance • 2 potions of superior healing (8d4+8 hp) • potion of greater healing (4d4+4 hp) • 2 potions of healing (2d4+2 hp)   (a) Item attuned to character.     Coins & Gems: 682 gold pieces (gp 17 silver pieces (sp 12 copper pieces (cp 2 gems (worth 100 gp each)

Ideals

Power hungry, arrogant

Flaws

Allows her pursuit of fame to get ahead of her ideals



• Age: 42 years old • Medium Size (7' 1", 266 lbs.)   • Stone's Endurance (reaction to reduce damage 1d12+3 once per short rest)   • Powerful Build (carry, push, drag, lift as if large size)   • Mountain Born (used to high altitudes and cold climates)
• Rage (4/day) • Unarmored Defense (AC)   • Reckless Attack (adv attacks)   • Danger Sense (adv Dex vs. traps)   • Storm Aura (Tundra)   • Extra Attack (2/attack)   • Storm Soul (cold resist. to allies)   • Feral Instinct (initiative advantage)   • Brutal Critical (extra crit. roll)
• Advantage on STR checks and saves • +3 bonus on STR-based melee damage   • Resistence (half damage) from bludgeoning, piercing and slashing damage.   • Storm Aura 10-feet (Tundra; allies 4 temp. h.p.)


Actions

+1 Magic Greataxe . Melee Weapon Attack: +10 to hit, reach 5 ft. Hit: 1d12+6 slashing damage. (Must be used two-handed.)
  Handaxe. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 slashing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
  Javelin. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
    Rage. Lasts 1 minute (10 rounds), or until unconscious, haven't attacked or been hit.


 
Children

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