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Constantin Maycroft

Class & Level: Cleric 12 (Domain of Tempest)
Alignment: Chaotic Evil
ABILITY SCORES & ABILITIES
Strength 14
  Dexterity 9
  Constitution 17 +3 ... Constitution Ability Checks +3 ... Constitution Saving Throws
  Intelligence 11
    Wisdom 20
+5 ... Wisdom Ability Checks +9 ... Wisdom Saving Throws * +5 ... Animal Handling Skill +5 ... Insight Skill +5 ... Medicine Skill +5 ... Perception Skill +5 ... Survival Skill
  Charisma 13
+1 ... Charisma Ability Checks +5 ... Charisma Saving Throws * +1 ... Deception Skill +1 ... Intimidation Skill +5 ... Performance Skill * +10 ... Persuasion Skill *   COMBAT
  Armor Class 15 ... Armor worn: scale mail, shield
  99 hit points
Mace. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+2 bludgeoning damage.
  Light Crossbow. Ranged Weapon Attack: +3 to hit. Hit: 1d8-1 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)
  Sacred Flame Cantrip. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 17 Dexterity saving throw or takes 3d8 radiant damage. (No damage if made save.)
  FEATURES, TRAITS, SPECIAL ABILITIES
  Entertainer Background [PHB p. 130] • Feature: By Popular Demand. • Traits: Not as famous as told. Obsessed with music. • Ideal: Chaos is the law of nature; order is the rambling of ignorance. • Bond: Works pioneer a new style. • Flaw: Hated by artistic critics.
  Proficiencies & Languages • Proficiency Bonus: +4 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: disguise kit, musical instrument (lute) • Saving Throws: Wisdom, Charisma • Skills: Acrobatics, Performance, Persuasion, Religion • Languages: Common, Gnomish
  Human Traits [PHB p. 29] • Age: 38 years old • Medium Size (5' 11", 155 lbs.)
  Cleric Class Features [PHB p. 57]
• Ritual Casting • Wrath of the Storm (reaction +2d8 lightning or thunder damage, Dexterity save half damage, 5 uses betw. long rest) • Channel Divinity (2 uses betw. short or long rests) • Channel Divinity: Destructive Wrath (max. thunder, lightning damage) • Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged) • Destroy Undead (CR 2 or lower) • Thunderbolt Strike (when causing lightning damage, also push up to Large targets 10 feet) • Divine Strike (+1d8 thunder or lightning damage once per turn) • Divine Intervention (12% chance) Sacred Flame Cantrip. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 17 Dexterity saving throw or takes 3d8 radiant damage. (No damage if made save.)
  Spellcasting [PHB p. 201] Spell Attack Modifier +9 Spell Save DC 17 Cantrips Known: Light, Mending, Resistance, Sacred Flame, Spare the Dying
  Prepared Spells
1st Level (4 slots): Fog Cloud*, Thunderwave*, Cure Wounds, Command, Bless, Bane, Detect Magic
2nd Level (3 slots): Gust Of Wind*, Shatter*, Lesser Restoration, Enhance Ability, Hold Person
3rd Level (3 slots): Call Lightning*, Sleet Storm*, Clairvoyance, Dispel Magic, Daylight
4th Level (3 slots): Control Water*, Ice Storm*, Divination, Banish
5th Level (2 slots): Destructive Wave*, Insect Plague*, Commune, Flame Strike, Contagion
6th Level (1 slot): Harm, Heroes' Feast
  EQUIPMENT & TREASURE
  Carried Gear (PHB, p. 143): scale mail (AC 14), shield (AC +2), mace, belt pouch, set of common clothes, set of costume clothes, a musical instrument, an admirer's love letter. (This load is about 113 lbs.; add 1 lb. per 50 coins carried.)   Coins & Gems: 6,759 gold pieces (gp 2 silver pieces (sp 12 copper pieces (cp 4 gems (worth 100 gp each)
Children

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