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Cadousar Fauxdgie Da Wail

Cadousar Fauxdgie Da Wail is a powerful minister in the City of Cinders.  His ambition is powerful though and he plans the entire take over of the city very soon.

Physical Description

General Physical Condition

Race: Githzerai Class & Level: Sorcerer 5 (Wild Magic) Background: Urchin Alignment: Lawful Evil Experience: 6,695 xp     ABILITY SCORES & ABILITIES (* includes +3 proficiency bonus; ** includes expertise, if any)   Strength 10 +0 ... Strength Ability Checks +0 ... Strength Saving Throws +0 ... Athletics Skill 150 lbs. ... Maximum Carrying Capacity 300 lbs. ... Max. Push or Drag (Speed -5 ft.) 300 lbs. ... Maximum Lift   Dexterity 13 +1 ... Dexterity Ability Checks +1 ... Dexterity Saving Throws +1 ... Acrobatics Skill +4 ... Sleight of Hand Skill * +4 ... Stealth Skill *     Constitution 13 +1 ... Constitution Ability Checks +4 ... Constitution Saving Throws *   Intelligence 11 +0 ... Intelligence Ability Checks +0 ... Intelligence Saving Throws +3 ... Arcana Skill * +0 ... History Skill +0 ... Investigation Skill +0 ... Nature Skill +0 ... Religion Skill   Wisdom 13 +1 ... Wisdom Ability Checks +1 ... Wisdom Saving Throws +1 ... Animal Handling Skill +1 ... Insight Skill +1 ... Medicine Skill +1 ... Perception Skill +1 ... Survival Skill   Charisma 16 +3 ... Charisma Ability Checks +6 ... Charisma Saving Throws * +3 ... Deception Skill +6 ... Intimidation Skill * +3 ... Performance Skill +3 ... Persuasion Skill   COMBAT [PHB p. 189]   11 ... Passive Perception +1 ... Initiative Modifier   Armor Class 11 ... Armor worn: none   30 ft. Speed ... Base distance per move   27 hit points ... 5d6 Hit Dice     Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d6+0 bludgeoning damage. (If used two-handed in melee, does 1d8+0 damage.)     Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)     Fire Bolt Cantrip. Ranged Spell Attack: +6 to hit, targets one creature or object within 120 ft. range. Hit: 2d10 fire damage and unattended flammable objects catch on fire.     FEATURES, TRAITS, SPECIAL ABILITIES   Urchin Background [PHB p. 129]   • Feature: City Secrets.   • Traits: Sibling slain in githyanki vs. githzerai battle. Considers mortal worlds stifling and backwards.   • Ideal: The strong are obligated to take from the weak.   • Bond: Owes debt to a temple.   • Flaw: Ruthlessly competitive.     Proficiencies & Languages • Proficiency Bonus: +3 • Armor: none • Weapons: dagger, dart, light crossbow, quarterstaff, sling • Tools: disguise kit, thieves' tools • Saving Throws: Constitution, Charisma • Skills: Arcana, Intimidation, Sleight of Hand, Stealth • Languages: Common, Gith     Githzerai Traits [MToF p. 96]   • Age: 31 years old   • Medium Size (5' 10", 110 lbs.)   • Mental Discipline (adv. on saves vs. charmed, frightened)   • Githzerai Psionics (Mage Hand cantrip; plus Shield [as 2nd level] and Detect Thoughts spells each once betw. long rests)     Sorcerer Class Features [PHB p. 99]   • Wild Magic Surge (after casting spell, 1 in 20 chance of rolling on the effects table found on PHB p. 104)   • Tides Of Chaos (gain adv. on attack, ability or save roll once betw. long rests)   • Font Of Magic (use up to 5 sorcery points betw. long rests)   • Flexible Casting (use 2 sorcery points for one 1st level spell slot, 3 pts. for 2nd level slot, 5 pts. 3rd level)     Metamagic [PHB p. 101]   • Heighten Spell (for 3 sorcery points, target saves vs. spell with disadv.)   • Quicken Spell (for 2 sorcery points, cast as bonus action instead of action)     Spellcasting [PHB p. 201]   Spell Attack Modifier +6 Spell Save DC 14 Cantrips Known: Fire Bolt, Friends, Minor Illusion, Prestidigitation, True Strike     Prepared Spells 1st Level (4 slots): Magic Missile   2nd Level (3 slots): Invisibility, Enhance Ability, Mirror Image, Misty Step   3rd Level (2 slots): Lightning Bolt     EQUIPMENT & TREASURE     Carried Gear (PHB, p. 143): two (2) daggers, quarterstaff, belt pouch, set of common clothes, a small knife, map of home city, pet mouse, token from parents. (This load is about 9 lbs.; add 1 lb. per 50 coins carried.)     Magic Items (DMG p. 135) • Keoghtom's ointment • potion of climbing • potion of fire breath • potion of hill giant strength (STR 21) • spell scrolls (Silent Image, Gust of Wind) • 3 potions of healing (2d4+2 hp)   (a) Item attuned to character.     Coins & Gems: 761 gold pieces (gp 55 silver pieces (sp 27 copper pieces (cp 2 gems (worth 50 gp each)
Children

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