Cadousar Fauxdgie Da Wail
Cadousar Fauxdgie Da Wail is a powerful minister in the City of Cinders. His ambition is powerful though and he plans the entire take over of the city very soon.
Physical Description
General Physical Condition
Race: Githzerai
Class & Level: Sorcerer 5 (Wild Magic)
Background: Urchin
Alignment: Lawful Evil
Experience: 6,695 xp
ABILITY SCORES & ABILITIES
(* includes +3 proficiency bonus; ** includes expertise, if any)
Strength 10
+0 ... Strength Ability Checks
+0 ... Strength Saving Throws
+0 ... Athletics Skill
150 lbs. ... Maximum Carrying Capacity
300 lbs. ... Max. Push or Drag (Speed -5 ft.)
300 lbs. ... Maximum Lift
Dexterity 13
+1 ... Dexterity Ability Checks
+1 ... Dexterity Saving Throws
+1 ... Acrobatics Skill
+4 ... Sleight of Hand Skill *
+4 ... Stealth Skill *
Constitution 13
+1 ... Constitution Ability Checks
+4 ... Constitution Saving Throws *
Intelligence 11
+0 ... Intelligence Ability Checks
+0 ... Intelligence Saving Throws
+3 ... Arcana Skill *
+0 ... History Skill
+0 ... Investigation Skill
+0 ... Nature Skill
+0 ... Religion Skill
Wisdom 13
+1 ... Wisdom Ability Checks
+1 ... Wisdom Saving Throws
+1 ... Animal Handling Skill
+1 ... Insight Skill
+1 ... Medicine Skill
+1 ... Perception Skill
+1 ... Survival Skill
Charisma 16
+3 ... Charisma Ability Checks
+6 ... Charisma Saving Throws *
+3 ... Deception Skill
+6 ... Intimidation Skill *
+3 ... Performance Skill
+3 ... Persuasion Skill
COMBAT [PHB p. 189]
11 ... Passive Perception
+1 ... Initiative Modifier
Armor Class 11 ... Armor worn: none
30 ft. Speed ... Base distance per move
27 hit points ... 5d6 Hit Dice
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d6+0 bludgeoning damage. (If used two-handed in melee, does 1d8+0 damage.)
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Fire Bolt Cantrip. Ranged Spell Attack: +6 to hit, targets one creature or object within 120 ft. range. Hit: 2d10 fire damage and unattended flammable objects catch on fire.
FEATURES, TRAITS, SPECIAL ABILITIES
Urchin Background [PHB p. 129]
• Feature: City Secrets.
• Traits: Sibling slain in githyanki vs. githzerai battle. Considers mortal worlds stifling and backwards.
• Ideal: The strong are obligated to take from the weak.
• Bond: Owes debt to a temple.
• Flaw: Ruthlessly competitive.
Proficiencies & Languages
• Proficiency Bonus: +3
• Armor: none
• Weapons: dagger, dart, light crossbow, quarterstaff, sling
• Tools: disguise kit, thieves' tools
• Saving Throws: Constitution, Charisma
• Skills: Arcana, Intimidation, Sleight of Hand, Stealth
• Languages: Common, Gith
Githzerai Traits [MToF p. 96]
• Age: 31 years old
• Medium Size (5' 10", 110 lbs.)
• Mental Discipline (adv. on saves vs. charmed, frightened)
• Githzerai Psionics (Mage Hand cantrip; plus Shield [as 2nd level] and Detect Thoughts spells each once betw. long rests)
Sorcerer Class Features [PHB p. 99]
• Wild Magic Surge (after casting spell, 1 in 20 chance of rolling on the effects table found on PHB p. 104)
• Tides Of Chaos (gain adv. on attack, ability or save roll once betw. long rests)
• Font Of Magic (use up to 5 sorcery points betw. long rests)
• Flexible Casting (use 2 sorcery points for one 1st level spell slot, 3 pts. for 2nd level slot, 5 pts. 3rd level)
Metamagic [PHB p. 101]
• Heighten Spell (for 3 sorcery points, target saves vs. spell with disadv.)
• Quicken Spell (for 2 sorcery points, cast as bonus action instead of action)
Spellcasting [PHB p. 201]
Spell Attack Modifier +6
Spell Save DC 14
Cantrips Known: Fire Bolt, Friends, Minor Illusion, Prestidigitation, True Strike
Prepared Spells
1st Level (4 slots): Magic Missile
2nd Level (3 slots): Invisibility, Enhance Ability, Mirror Image, Misty Step
3rd Level (2 slots): Lightning Bolt
EQUIPMENT & TREASURE
Carried Gear (PHB, p. 143): two (2) daggers, quarterstaff, belt pouch, set of common clothes, a small knife, map of home city, pet mouse, token from parents. (This load is about 9 lbs.; add 1 lb. per 50 coins carried.)
Magic Items (DMG p. 135)
• Keoghtom's ointment
• potion of climbing
• potion of fire breath
• potion of hill giant strength (STR 21)
• spell scrolls (Silent Image, Gust of Wind)
• 3 potions of healing (2d4+2 hp)
(a) Item attuned to character.
Coins & Gems: 761 gold pieces (gp 55 silver pieces (sp 27 copper pieces (cp 2 gems (worth 50 gp each)
Children
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