Borolash Brummsh Character in Tanaheim | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Borolash Brummsh

A Hobgoblin warrior serving under Knick Gnaultie and the Cult of the Goblin Swamp.

Physical Description

General Physical Condition

Strength 15 +2 ... Strength Ability Checks +4 ... Strength Saving Throws * +4 ... Athletics Skill *   Dexterity 13 +1 ... Dexterity Ability Checks +1 ... Dexterity Saving Throws +3 ... Acrobatics Skill * +1 ... Sleight of Hand Skill +1 ... Stealth Skill (Disadv.)     Constitution 16 +3 ... Constitution Ability Checks +5 ... Constitution Saving Throws *   Intelligence 9 -1 ... Intelligence Ability Checks -1 ... Intelligence Saving Throws -1 ... Arcana Skill -1 ... History Skill -1 ... Investigation Skill -1 ... Nature Skill -1 ... Religion Skill   Wisdom 12 +1 ... Wisdom Ability Checks +1 ... Wisdom Saving Throws +1 ... Animal Handling Skill +1 ... Insight Skill +1 ... Medicine Skill +1 ... Perception Skill +3 ... Survival Skill *   Charisma 10 +0 ... Charisma Ability Checks +0 ... Charisma Saving Throws +0 ... Deception Skill +2 ... Intimidation Skill * +0 ... Performance Skill +0 ... Persuasion Skill   COMBAT [PHB p. 189]   11 ... Passive Perception +1 ... Initiative Modifier   Armor Class 16 ... Armor worn: Chain mail   30 ft. Speed ... Base distance per move   31 hit points ... 3d10 Hit Dice     Maul. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 2d6+2 bludgeoning damage. (Must be used two-handed.)     Javelin. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)     Fighting Style: Great Weapon Fighting. Reroll 1 or 2 on damage dice with two-handed melee weapons.     FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons, longbow, longsword • Tools: one type of gaming set, vehicles (land) • Saving Throws: Strength, Constitution • Skills: Acrobatics, Athletics, Intimidation, Survival • Languages: Common, Goblin     Hobgoblin Traits [VGtM p. 119]   • Age: 28 years old   • Medium Size (5' 2", 134 lbs.)   • Darkvision (60 feet)   • Martial Training (prof. in longsword, longbow and light armor)   • Saving Face (on failed attack, ability check or saving throw roll, gain bonus equal to number of allies in sight within 30 feet, max. bonus +5, use once between short rests)     Fighter Class Features [PHB p. 70]   • Fighting Style (Great Weapon Fighting)   • Second Wind (regain 1d10+3 h.p.)   • Action Surge (extra action in turn once betw. short rests)   • Improved Critical (crit on 19 or 20)       Soldier Features [PHB p. 140]   • Military Rank     EQUIPMENT & TREASURE     Carried Gear: chain mail armor (AC 16), maul, javelin, gaming set (playing card set), belt pouch, set of common clothes, an insignia of rank, a trophy taken from a fallen enemy (dagger, broken blade, or piece of a banner)     Coins & Gems: 16 gold pieces (gp 45 silver pieces (sp 51 copper pieces (cp 4 gems (worth 10 gp each)
Current Location
Year of Birth
2969 29 Years old
Children
Eyes
Orange
Hair
Huge black dreadlocks
Skin Tone/Pigmentation
Pale Green, spotted
Height
6'
Weight
245

Comments

Please Login in order to comment!